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Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation

NeurIPS 2025 · Vision-language and multimodal › Robot action and navigation · approach: Memory and subgoal-based manipulation · 1 citations (OpenAlex)

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Taccel is a GPU-accelerated simulator for vision-based tactile sensors that combines incremental potential contact (IPC) with affine body dynamics (ABD) to simulate robots and soft gel pads, reaching 18.3x real-time with thousands of parallel environments.

Problem

Existing vision-based tactile sensor (VBTS) simulators are either physically imprecise (rigid approximations, penalty contacts) or run below real time with few parallel environments, which limits tactile robotics research at scale.

Approach

Unify IPC contact and affine body dynamics in one GPU framework: robot links are modeled as affine (near-rigid) bodies while gel pads are hyperelastic FEM soft bodies, with a DNN mapping depth and normals to RGB tactile images and marker tracking for low-resolution signals.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Taccel instead of SAPIEN-IPC for low-resolution peg insertionPeg-insertion simulation · Peg insertion, low resolutionsimulation speed: 0.81× -> 18.30×Helped
Use Taccel instead of SAPIEN-IPC for high-resolution peg insertionPeg-insertion simulation · Peg insertion, high resolutionsimulation speed: 0.03× -> 0.25×Helped
Use Taccel instead of SAPIEN-IPC for low-resolution peg insertionPeg-insertion simulation · Peg insertion, low resolutionparallel environments: 256 -> 4096Helped
Train on synthetic tactile data from TaccelResNet-18 mechanical-part classifier · Mechanical part recognition, real-world test setaccuracy: 70.94%Helped
Use Allegro Hand instead of GripperTaccel grasping and tactile classification evaluation · Grasped-object classificationaccuracy: 44.56% -> 54.30%Helped
Use Allegro Hand instead of F-TACTaccel grasping and tactile classification evaluation · Grasped-object classificationaccuracy: 42.54% -> 54.30%Helped
Remove ABD from Taccel (ablation)Taccel · Bolt screwingsimulation capabilityHurt
Use Taccel rather than Isaac Sim for Tac-Man articulated manipulationTac-Man · Microwave and drawer manipulationsim-real execution-recovery switch correspondence: 1.10% errorHelped

Surprising findings

Limitations

Experimental setup

Datasets: ContactDB YCB adversarial object dataset standard tactile shape testing dataset (18 objects)

Benchmarks: peg insertion FPS scaling sim-real tactile SSIM on 18 objects mechanical part classification sim-to-real Tac-Man articulated object switch counts

Metrics: FPS speedup over real-time SSIM classification accuracy friction trajectory error switch count error

Baselines: SAPIEN-IPC Taxim DiffTactile PyBullet Isaac Sim

Builds on: incremental potential contact affine body dynamics SAPIEN-IPC Tac-Man NVIDIA Warp DFC grasp synthesis

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