Research map / Vision-language and multimodal / Cross-modal learning
Seeing Sound, Hearing Sight: Uncovering Modality Bias and Conflict of AI models in Sound Localization
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Benchmarks humans and multimodal AI models on sound source localization under audio-visual conflict and absence, and proposes EchoPin, a HRTF- and cochleagram-based stereo model trained on the new AudioCOCO dataset.
Problem
Multimodal AI models for sound source localization are not well understood under cross-modal conflicts or absent cues, and they show a bias toward vision, unlike humans who prioritize audio.
Approach
Render stereo audio for COCO images using a depth-aware Unity 3D simulation with HRTF filtering and cochleagram inputs, then train a dual-encoder contrastive model (EchoPin) on the resulting AudioCOCO dataset, and compare against humans in six audio-visual conditions.
Key results
- EchoPin raises congruent A-Acc from 11.2% (small objects) to 76.0% (large objects), outperforming IS3 across object sizes.
- Under ConflictVCue, IS3 drops to near-chance while humans and EchoPin remain significantly above chance.
- Humans show horizontal localization accuracy of 86.1% vs 66.7% vertical; EchoPin shows a similar horizontal advantage without human data.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use EchoPin instead of IS3 | SSL localization model · MultiInstLoc Size2 | A-Acc (%): 7.9 -> 24.1 | Helped |
| use EchoPin instead of IS3 | SSL localization model · MultiInstLoc Size3 | A-Acc (%): 22.4 -> 47.1 | Helped |
| use stereo audio rather than averaging channels to mono (ablation) | EchoPin · Overall Size1 | A-Acc (%): 3.6 -> 9.7 | Helped |
| use stereo audio rather than averaging channels to mono (ablation) | EchoPin · Overall Size2 | A-Acc (%): 15.8 -> 31.3 | Helped |
| use stereo audio rather than averaging channels to mono (ablation) | EchoPin · Overall Size3 | A-Acc (%): 31.4 -> 47.6 | Helped |
| use cochleagrams instead of standard mel-spectrograms with stereo audio (ablation) | EchoPin · Overall Size1 | A-Acc (%): 5.3 -> 9.7 | Helped |
| use cochleagrams instead of standard mel-spectrograms with stereo audio (ablation) | EchoPin · Overall Size2 | A-Acc (%): 17.0 -> 31.3 | Helped |
| use cochleagrams instead of standard mel-spectrograms with stereo audio (ablation) | EchoPin · Overall Size3 | A-Acc (%): 35.2 -> 47.6 | Helped |
| rotate the interaural axis by 90 degrees to simulate vertically aligned ears (ablation) | EchoPin-Ro · auditory horizontal-versus-vertical localization | localization precision asymmetry | Mixed |
| train EchoPin-S on VGG-SS and Flickr-SoundNet | EchoPin-S · VGG-SS and Flickr-SoundNet | CIoU: 42.96 -> 43.61; 84.40 -> 85.25 | Helped |
Surprising findings
- Gaussian noise audio lowers vision-only V-Acc relative to silent audio for all models, suggesting noisy audio reduces over-reliance on vision.
- EchoPin is more easily misled by conflicting visual cues than humans, even though it is stable when visual cues are absent.
Limitations
- Single static images and single-source localization; no temporal dynamics from video.
- Simulated audio does not fully capture real-world acoustics such as refraction.
- Models remain inferior to humans in complex scenes, with visual saliency bias persisting.
Experimental setup
Datasets: MSCOCO 2014 VGGSound AudioCOCO FlickrSoundNet VGG-Sound VGG-SS AVSBench
Benchmarks: AudioCOCO test set VGG-SS Flickr-SoundNet
Metrics: A-Acc V-Acc chance-corrected gain cIoU
Baselines: IS3 CAVP AVSegformer ImageBind LanguageBind SSLTI LVS FNAC
Builds on: IS3 PyCochleagram AudioCOCO
Closest papers by meaning
- EgoSound: Benchmarking Sound Understanding in Egocentric Videos (CVPR 2026 · similarity 0.90)
- STAR-Bench: Probing Deep Spatio-Temporal Reasoning as Audio 4D Intelligence (ICLR 2026 · similarity 0.88)
- Hear, Localize, and Reason: Spatially Aware Scene Understanding for Audio-visual LLMs (NeurIPS 2026 · similarity 0.88)
- Robust Audio-Visual Segmentation via Audio-Guided Visual Convergent Alignment (CVPR 2025 · similarity 0.88)
- Unveiling the Power of Audio-Visual Early Fusion Transformers with Dense Interactions through Masked Modeling (CVPR 2024 · similarity 0.88)
- Object-aware Sound Source Localization via Audio-Visual Scene Understanding (CVPR 2025 · similarity 0.88)
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