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CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering
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Proposes CLiFT, a reconstruction-free neural rendering representation that compresses multi-view transformer tokens into a small set of K-means-selected, condensed light-field tokens, with a renderer that adapts to the number of tokens used.
Problem
Reconstruction-free novel view synthesis from sparse posed images produces large token sets (e.g., LVSM's decoder inputs, splats in feed-forward 3DGS), so storage and rendering compute are high and cannot be traded off flexibly at inference.
Approach
Select cluster-centroid rays via latent-space K-means over encoder tokens, condense all tokens into those centroids with a lightweight cross-attention transformer, and render with a transformer decoder trained on a random number of tokens, so one model supports variable storage and render budgets.
Key results
- CLiFT reaches PSNR comparable to MVSplat and DepthSplat with about 5-7x less data size and to LVSM with about 1.8x less data size on RealEstate10K and DL3DV.
- Latent K-means with condenser achieves 25.21 PSNR at 256 tokens vs 22.64 for patch-wise grouping in the ablation.
- With 4096 storage CLiFTs, reducing render CLiFTs to 1024 lowers PSNR by 0.97 (26.72 to 25.75) while raising FPS from 54.3 to 80.77.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use latent K-means instead of patch-wise grouping with the condenser (ablation) | CLiFT · RealEstate10K, 256 tokens | PSNR: +2.24 PSNR | Helped |
| Add the condenser to K-means-selected tokens (ablation) | CLiFT · RealEstate10K, 256 tokens | PSNR: 24.46 -> 25.21 | Helped |
| Add the condenser to K-means-selected tokens (ablation) | CLiFT · RealEstate10K, 1024 tokens | PSNR: 28.17 -> 28.41 | Helped |
| Add the condenser to patch-wise grouped tokens (ablation) | CLiFT · RealEstate10K, 256 tokens | PSNR: 22.64 -> 22.97 | Helped |
| Add the condenser to patch-wise grouped tokens (ablation) | CLiFT · RealEstate10K, 1024 tokens | PSNR: 27.48 -> 27.55 | Helped |
| Reduce render CLiFTs from 4096 to 3072 (ablation) | CLiFT · RealEstate10K, Ns=4096 | PSNR: 26.72 -> 26.71 (-0.01) | No clear effect |
| Reduce render CLiFTs from 4096 to 2048 (ablation) | CLiFT · RealEstate10K, Ns=4096 | FPS: 54.3 -> 66.44 (+22%) | Helped |
| Reduce render CLiFTs from 4096 to 1024 (ablation) | CLiFT · RealEstate10K, Ns=4096 | PSNR: 26.72 -> 25.75 (-0.97) | Hurt |
| Reduce render CLiFTs from 4096 to 1024 (ablation) | CLiFT · RealEstate10K, Ns=4096 | FPS: 54.3 -> 80.77 (+49%) | Helped |
| Reduce render CLiFTs from 4096 to 512 (ablation) | CLiFT · RealEstate10K, Ns=4096 | PSNR: 26.72 -> 23.89 (-2.83) | Hurt |
| Reduce render CLiFTs from 4096 to 512 (ablation) | CLiFT · RealEstate10K, Ns=4096 | FPS: 54.3 -> 90.15 (+66%) | Helped |
Surprising findings
- Patch-wise + condenser gains only 0.33 PSNR at 256 tokens, while K-means + condenser gains 0.75 over K-means alone, suggesting the condenser benefits depend on the selection method.
Limitations
- Degrades when camera motion deviates from the training distribution (smooth translations in RealEstate10K).
- Blurry renderings when target views are not covered by input views in large DL3DV scenes.
Experimental setup
Datasets: RealEstate10K DL3DV
Benchmarks: RealEstate10K DL3DV
Metrics: PSNR SSIM LPIPS FPS FLOPs data size
Baselines: LVSM MVSplat DepthSplat
Builds on: LVSM Plücker ray embeddings faiss k-means
Closest papers by meaning
- CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis (AAAI 2025 · similarity 0.85)
- SCINeRF: Neural Radiance Fields from a Snapshot Compressive Image (CVPR 2024 · similarity 0.85)
- GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis (CVPR 2025 · similarity 0.85)
- TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video (CVPR 2024 · similarity 0.84)
- ColNeRF: Collaboration for Generalizable Sparse Input Neural Radiance Field (AAAI 2024 · similarity 0.84)
- Few-Shot Neural Radiance Fields under Unconstrained Illumination (AAAI 2024 · similarity 0.84)
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