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CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering

NeurIPS 2025 · 3D vision › Depth and stereo · approach: Neural light field and illumination imaging · 0 citations (OpenAlex)

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Proposes CLiFT, a reconstruction-free neural rendering representation that compresses multi-view transformer tokens into a small set of K-means-selected, condensed light-field tokens, with a renderer that adapts to the number of tokens used.

Problem

Reconstruction-free novel view synthesis from sparse posed images produces large token sets (e.g., LVSM's decoder inputs, splats in feed-forward 3DGS), so storage and rendering compute are high and cannot be traded off flexibly at inference.

Approach

Select cluster-centroid rays via latent-space K-means over encoder tokens, condense all tokens into those centroids with a lightweight cross-attention transformer, and render with a transformer decoder trained on a random number of tokens, so one model supports variable storage and render budgets.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use latent K-means instead of patch-wise grouping with the condenser (ablation)CLiFT · RealEstate10K, 256 tokensPSNR: +2.24 PSNRHelped
Add the condenser to K-means-selected tokens (ablation)CLiFT · RealEstate10K, 256 tokensPSNR: 24.46 -> 25.21Helped
Add the condenser to K-means-selected tokens (ablation)CLiFT · RealEstate10K, 1024 tokensPSNR: 28.17 -> 28.41Helped
Add the condenser to patch-wise grouped tokens (ablation)CLiFT · RealEstate10K, 256 tokensPSNR: 22.64 -> 22.97Helped
Add the condenser to patch-wise grouped tokens (ablation)CLiFT · RealEstate10K, 1024 tokensPSNR: 27.48 -> 27.55Helped
Reduce render CLiFTs from 4096 to 3072 (ablation)CLiFT · RealEstate10K, Ns=4096PSNR: 26.72 -> 26.71 (-0.01)No clear effect
Reduce render CLiFTs from 4096 to 2048 (ablation)CLiFT · RealEstate10K, Ns=4096FPS: 54.3 -> 66.44 (+22%)Helped
Reduce render CLiFTs from 4096 to 1024 (ablation)CLiFT · RealEstate10K, Ns=4096PSNR: 26.72 -> 25.75 (-0.97)Hurt
Reduce render CLiFTs from 4096 to 1024 (ablation)CLiFT · RealEstate10K, Ns=4096FPS: 54.3 -> 80.77 (+49%)Helped
Reduce render CLiFTs from 4096 to 512 (ablation)CLiFT · RealEstate10K, Ns=4096PSNR: 26.72 -> 23.89 (-2.83)Hurt
Reduce render CLiFTs from 4096 to 512 (ablation)CLiFT · RealEstate10K, Ns=4096FPS: 54.3 -> 90.15 (+66%)Helped

Surprising findings

Limitations

Experimental setup

Datasets: RealEstate10K DL3DV

Benchmarks: RealEstate10K DL3DV

Metrics: PSNR SSIM LPIPS FPS FLOPs data size

Baselines: LVSM MVSplat DepthSplat

Builds on: LVSM Plücker ray embeddings faiss k-means

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