atlas

Research map / 3D vision / Gaussian splatting

DGH: Dynamic Gaussian Hair

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Animatable Gaussian human avatars · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Dynamic Gaussian Hair (DGH), a data-driven coarse-to-fine network that predicts head-motion-driven hair deformation and a strand-guided dynamic 3D Gaussian appearance model, trained on a new synthetic XPBD-simulated hair dataset.

Problem

Photorealistic dynamic hair modeling and rendering under head motion is hard: physics-based simulation needs per-hairstyle parameter tuning and is costly, and existing Gaussian hair methods handle only static or rigidly transformed hair.

Approach

A volumetric SDF-based feed-forward network predicts time-independent pose-driven displacements (with a hair-to-body SDF collision penalty) and then temporal flow refinement via latent cross-attention; appearance uses cylindrical Gaussians per strand segment with an MLP conditioned on tangents and curvature-based blending of SH and opacity.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DGH instead of Gaussian HaircutHair appearance rendering · Hair appearance, AveragePSNR: 23.073 -> 27.009Helped
Use DGH instead of 3D GSHair appearance rendering · Hair appearance, AverageSSIM: 0.822 -> 0.871Helped
Use DGH instead of rigged hairHair deformation · Hair deformation, AverageError (L2): 0.1639 -> 0.0832Helped
Add the hair-to-body SDF constraint (ablation)DGH hair deformation · Hair deformation test setsError (L2): 0.1269 -> 0.0832Helped
Add the fine-stage motion model (ablation)DGH hair deformation · Hair deformation test setsError (L2): 0.0964 -> 0.0832Helped
Add cross-attention to the fine stage (ablation)DGH hair deformation · Hair deformation test setsError (L2): 0.0909 -> 0.0832Helped
Add tangent features and curvature-based blending (ablation)DGH hair appearance · Hair appearancePSNR: 20.89 -> 28.12Helped
Add curvature-based blending (ablation)DGH hair appearance · Hair appearancePSNR: 25.08 -> 28.12Helped
Add tangent features and curvature-based blending (ablation)DGH hair appearance · Hair appearanceLPIPS: 0.19 -> 0.19No clear effect
Add curvature-based blending (ablation)DGH hair appearance · Hair appearanceLPIPS: 0.18 -> 0.19Hurt
Add LPIPS and SSIM losses (ablation)DGH appearance optimization · Hair appearance optimizationLPIPS: 0.2100 -> 0.1881Helped
Add LPIPS and SSIM losses (ablation)DGH appearance optimization · Hair appearance optimizationSSIM: 0.8874 -> 0.9004Helped

Surprising findings

Limitations

Experimental setup

Datasets: Synthetic dynamic hair dataset (XPBD simulation with motion-captured head motion, Blender multi-view rendering) Mixamo MoCap data

Benchmarks: synthetic dynamic hair dataset (5 subjects)

Metrics: PSNR SSIM LPIPS L2 error Chamfer distance flow error

Baselines: 3D Gaussian Splatting Gaussian Haircut Rigged hair XPBD

Builds on: 3D Gaussian Splatting Gaussian Haircut XPBD NeRF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy