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Scalable Neural Incentive Design with Parameterized Mean-Field Approximation

NeurIPS 2025 · Multi-agent systems and games › Games and equilibria · approach: Mean-field game learning · 0 citations (OpenAlex)

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Formalizes large-N incentive design as parameterized mean-field games, proves O(1/sqrt(N)) approximation for Lipschitz PMFGs and sequential batched auctions, and proposes AMID, an adjoint method for differentiating through iterated mean-field equilibria to optimize revenue.

Problem

Incentive design for many-agent games: choosing a parameter (e.g., auction rules or congestion prices) that induces a desirable Nash equilibrium is computationally intractable when the number of agents N is large, and existing mean-field approximations do not guarantee that the design objective is p

Approach

Model the N-player incentive design problem as a parameterized mean-field game, prove O(1/sqrt(N)) approximation of exploitability and design objective under Lipschitz continuity and also for batched auctions via no-zero-dominance policies, and compute gradients of the equilibrium-constrained objective with an adjoint (reverse-mode) scheme over iterated mirror-descent equilibrium operators with O(

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AMID instead of naive backpropagationA1, H=5 · A1, H=5time (s): $0.19 \pm 0.02$ s -> $0.09 \pm 0.01$ sHelped
Use AMID instead of naive backpropagationA1, H=10 · A1, H=10time (s): $0.25 \pm 0.10$ s -> $0.21 \pm 0.08$ sHelped
Use AMID instead of naive backpropagationA1, H=25 · A1, H=25time (s): $0.71 \pm 0.15$ s -> $0.67 \pm 0.12$ sHelped
Use AMID instead of naive backpropagationA1, H=5 · A1, H=5memory (MiB): 2760 MiB -> 560 MiBHelped
Use AMID instead of naive backpropagationA1, H=10 · A1, H=10memory (MiB): 8746 MiB -> 586 MiBHelped
Use AMID instead of naive backpropagationA1, H=25 · A1, H=25memory (MiB): 16960 MiB -> 826 MiBHelped

Limitations

Experimental setup

Benchmarks: beach bar MFG batched auction settings A1-A3

Metrics: revenue exploitability objective value compute time and memory

Baselines: FirstPrice 0-Adam 0-SGD Anneal

Builds on: mean-field game approximation of finite-player Nash equilibria online mirror descent for MFG equilibria adjoint method Adam

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