Research map / Reinforcement learning / Policy gradient and actor-critic
Action Candidate Based Clipped Double Q-learning for Discrete and Continuous Action Tasks
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use action-candidate clipped double estimation in place of TD3's target estimator | TD3 · Pusher | average reward: -31.8 -> -22.7 ± 0.39 | Helped |
| Use action-candidate clipped double estimation in place of TD3's target estimator | TD3 · Reacher | average reward: -3.6 -> -3.5 ± 0.06 | Helped |
| Use action-candidate clipped double estimation in place of TD3's target estimator | TD3 · Walker2d | average reward: 3530.4 -> 3800.3 ± 130.95 | Helped |
| Use action-candidate clipped double estimation in place of TD3's target estimator | TD3 · Hopper | average reward: 2974.8 -> 2827.2 ± 83.2 | Hurt |
| Use action-candidate clipped double estimation in place of TD3's target estimator | TD3 · Swimmer | average reward: 63.2 -> 116.2 ± 3.63 | Helped |
| Use action-candidate clipped double estimation in place of TD3's target estimator | TD3 · Ant | average reward: 3044.6 -> 4391 ± 205.6 | Helped |
| Use 15% of actions as candidates rather than the full action set (ablation) | AC-CDE · Internet ads multi-armed bandits | bias^2 | Mixed |
| Set candidate count K to 2 rather than K to 3 (ablation) | AC-CDQ · Grid World | underestimation bias | Helped |
| Use AC-CDDQN instead of clipped Double DQN | Clipped Double DQN · Asterix | averaged reward: +36.3% | Helped |
| Use AC-CDDQN instead of clipped Double DQN | Clipped Double DQN · Seaquest | averaged reward: +74.4% | Helped |
| Use AC-CDDQN instead of clipped Double DQN | Clipped Double DQN · Space Invaders | averaged reward: +19.8% | Helped |
| Vary the number of action candidates across K=2, K=3, and K=4 (ablation) | AC-CDDQN · MinAtar games | averaged reward | No clear effect |
Closest papers by meaning
- Finite-Time Analysis for Double Q-learning (NeurIPS 2020 · similarity 0.89)
- Maxmin Q-learning: Controlling the Estimation Bias of Q-learning (ICLR 2020 · similarity 0.88)
- Deep Double Q-learning (NeurIPS 2026 · similarity 0.87)
- Stochastic Q-learning for Large Discrete Action Spaces (ICML 2024 · similarity 0.86)
- Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities (NeurIPS 2026 · similarity 0.85)
- Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network (ICML 2025 · similarity 0.85)
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