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Research map / 3D vision / Gaussian splatting

ODG: Occupancy Prediction Using Dual Gaussians

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 1 citations (OpenAlex)

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Proposes ODG, a 3D occupancy predictor using dual static/dynamic Gaussian queries with hierarchical coarse-to-fine Gaussian refinement and rendering-based depth/semantic supervision, reaching SOTA on Occ3D-nuScenes and Occ3D-Waymo.

Problem

Camera-based 3D occupancy prediction is hard to scale with dense grids, and single-set sparse query methods handle heterogeneous static and dynamic scene objects poorly.

Approach

Two sparse Gaussian query sets (static and dynamic), with dynamic queries extended by box and velocity attributes and motion-compensated sampling; queries are decoded coarse-to-fine into many Gaussians, joined by self-attention over concatenated queries, and supervised by rendered LiDAR-projected depth and semantic maps via 3D Gaussian splatting.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use ODG-L instead of OPUS-LOcc3D-nuScenes occupancy prediction · Occ3D-nuScenes validationmIoU: 36.2 -> 38.18Helped
use ODG-L instead of OPUS-LOcc3D-nuScenes occupancy prediction · Occ3D-nuScenes validationRayIoU: 41.2 -> 42.3Helped
use ODG-L instead of OPUS-LOcc3D-Waymo occupancy prediction · Occ3D-Waymo validationmIoU: 19.00 -> 21.35Helped
use ODG-L instead of OPUS-LOcc3D-Waymo occupancy prediction · Occ3D-Waymo validationRayIoU: 24.7 -> 25.9Helped
add motion compensation (ablation)ODG-T · Occ3D-nuScenesmIoU: 30.80 -> 31.78Helped
add motion compensation (ablation)ODG-T · Occ3D-nuScenesRayIoU₁ₘ: 27.9 -> 28.7Helped
add query attention after motion compensation (ablation)ODG-T · Occ3D-nuScenesmIoU: 31.78 -> 32.13Helped
add rendering supervision after motion compensation and query attention (ablation)ODG-T · Occ3D-nuScenesmIoU: 32.13 -> 32.82Helped
add rendering supervision after motion compensation and query attention (ablation)ODG-T · Occ3D-nuScenesRayIoU₂ₘ: 37.8 -> 40.5Helped
use self-attention on concatenated dynamic and static query features instead of cross attention (ablation)ODG-T · Occ3D-nuScenesmIoU: 31.95 -> 32.13Helped
use self-attention on concatenated dynamic and static query features instead of cross attention (ablation)ODG-T · Occ3D-nuScenesRayIoU: 36.3 -> 36.7Helped
add dynamic-object motion compensation to ego-motion compensation (ablation)ODG-T · Occ3D-nuScenesmIoU: 31.17 -> 31.78Helped

Surprising findings

Limitations

Experimental setup

Baselines: RenderOcc GaussRender GaussTR SparseOcc OPUS GaussianFlowOcc CTF-Occ BEVFormer

Builds on: 3D Gaussian Splatting GaussTR SparseOcc DETR

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