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OctOcc: High-Resolution 3D Occupancy Prediction with Octree
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Proposes OctOcc, an octree-based network that runs 3D-2D cross-attention only in potentially occupied voxel regions at multiple resolutions, plus a 2D image feature filter, to enable memory-efficient 200x200x16 semantic occupancy prediction.
Problem
Existing vision-based 3D semantic occupancy prediction methods are limited to low-resolution 3D voxel features because high-resolution dense cross-attention is too memory-expensive.
Approach
Exploit the sparsity of occupied space: a hierarchical octree predicts occupied coarse voxels via binary occupancy supervision, and only their octant children get finer cross-attention queries; a 2D convolutional filter additionally masks irrelevant image regions (sky, far objects) using dilated LiDAR depth masks.
Key results
- OctOcc reaches 31.52 mIoU on nuScenes occupancy validation at 200x200x16, versus 27.03 for SurroundOcc and 28.53 for Occ3D under the same labels.
- On SemanticKITTI, OctOcc achieves 14.59 mIoU and 44.02 IoU, exceeding OccFormer's 13.46 mIoU.
- The octree design raises mIoU by 2.01 over the dense 100x100x8 variant at 23.4G memory, whereas the dense 200x200x16 variant exceeds 32G.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use OctOcc instead of Occ3D | 3D semantic occupancy prediction · nuScenes validation | mIoU: 28.53 -> 31.52 | Helped |
| use OctOcc instead of OccFormer | semantic scene completion · SemanticKITTI validation | mIoU: 13.46 -> 14.59 | Helped |
| use OctOcc instead of VoxFormer | semantic scene completion · SemanticKITTI validation | IoU: 44.15 -> 44.02 | No clear effect |
| add the octree structure to the non-octree variant (ablation) | OctOcc · nuScenes validation | mIoU: +2.01 | Helped |
| add 2D image feature filtering (ablation) | OctOcc · nuScenes validation, 8 epochs | mIoU: 29.8 -> 31.1(+1.3) | Helped |
| add 2D image feature filtering (ablation) | OctOcc · nuScenes validation, 24 epochs | mIoU: 31.23 -> 31.52(+0.3) | Helped |
| add modified Generalized Dice loss alongside cross-entropy (ablation) | OctOcc · nuScenes validation | mIoU: 29.32 -> 31.52 | Helped |
| modify the Generalized Dice loss (ablation) | OctOcc with cross-entropy loss · nuScenes validation | mIoU: 30.64 -> 31.52 | Helped |
Surprising findings
- The original Generalized Dice loss degrades performance (30.64 vs 29.32 CE only baseline gains are reduced relative to the modified version), so the weighting change is necessary.
Limitations
- Octree top-K thresholds (625, 3000, 15000) are hand-set hyperparameters.
- Memory still reaches 23.4G, which is not negligible.
- Occupied-region definition uses a 10% threshold chosen by statistical analysis.
Experimental setup
Datasets: nuScenes Occ3D SemanticKITTI
Benchmarks: nuScenes SemanticKITTI
Metrics: mIoU IoU memory
Baselines: BEVFormer TPVFormer SurroundOcc Occ3D OccFormer MonoScene VoxFormer CE + Sem&Geo loss
Builds on: BEVFormer SurroundOcc Generalized Dice loss MonoScene
Closest papers by meaning
- OctreeOcc: Efficient and Multi-Granularity Occupancy Prediction Using Octree Queries (NeurIPS 2024 · similarity 0.94)
- Achieving Speed-Accuracy Balance in Vision-based 3D Occupancy Prediction via Geometric-Semantic Disentanglement (AAAI 2025 · similarity 0.92)
- LowRankOcc: Tensor Decomposition and Low-Rank Recovery for Vision-based 3D Semantic Occupancy Prediction (CVPR 2024 · similarity 0.92)
- CSV-Occ: Fusing Multi-frame Alignment for Occupancy Prediction with Temporal Cross State Space Model and Central Voting Mechanism (ICML 2025 · similarity 0.91)
- 3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View Transformation (CVPR 2025 · similarity 0.91)
- ViPOcc: Leveraging Visual Priors from Vision Foundation Models for Single-View 3D Occupancy Prediction (AAAI 2025 · similarity 0.91)
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