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Research map / Multi-agent systems and games / Games and equilibria

Mean Field Multi-Agent Reinforcement Learning

ICML 2018 · Multi-agent systems and games › Games and equilibria · approach: Mean-field game learning · 313 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace independent/frequency-based learners with mean field Q-learning (MF-Q) in many-agent settingMF-Q · Gaussian Squeeze, N=500 and N=1000performanceHelped
use mean field approximation of neighbor actions (vs. full joint actions)MF-Q · Battle game 64 v.s. 64win rate vs IL and ACHelped
MAAC centralized critic baseline at large agent countsMAAC · Gaussian Squeeze, N=500 and N=1000performanceHurt
MF-Q versus MF-AC learning speedMF-Q · Gaussian Squeeze and battle gameconvergence speedHelped
mean field Q-learning on Ising model via TD learning without energy functionMF-Q · Ising model 20x20 gridorder parameter vs temperature agreement with MCMCHelped

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