Research map / 3D vision / Gaussian splatting
FHGS: Feature-Homogenized Gaussian Splatting
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Proposes FHGS, a 2DGS-based feature fusion framework that attaches frozen SAM features to Gaussian primitives and optimizes them with non-differentiable feature losses (external potential and internal clustering) to improve multi-view feature consistency.
Problem
Lifting arbitrary 2D pre-trained features (e.g., SAM, CLIP) into 3D Gaussian Splatting scenes while keeping cross-view feature consistency, since anisotropic Gaussian rendering conflicts with isotropic semantic features.
Approach
Attach frozen, non-differentiable semantic features to each Gaussian and supervise them via weights w_i only (no feature rendering), using a sigmoid similarity polarity activation and a cumulative-feature clustering loss that is computed in O(N) along each ray, inspired by electric potential fields.
Key results
- On DTU scan24, FHGS reports FE 0.15 and FL1 0.22 versus Feature3DGS FE 0.52 and FL1 0.24, with training time 5.2m versus 82.2m.
- FHGS reports 15x faster training than Feature3DGS in the paper's comparisons.
- On DTU chamfer distance, FHGS reports 0.75 versus 0.83 for 2DGS and 1.85 for Feature3DGS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FHGS instead of Feature3DGS | 3DGS feature fusion · DTU-24 | FE: 0.52 -> 0.15 | Helped |
| Use FHGS instead of Feature3DGS | 3DGS feature fusion · DTU-37 | FL1: 0.31 -> 0.18 | Helped |
| Use FHGS instead of Feature3DGS | 3DGS feature fusion · MN360-Garden | Time: 155.4m -> 6.1m | Helped |
| Use FHGS instead of Feature3DGS | 3DGS feature fusion · COLMAP | FL1: 0.42 -> 0.24 | Helped |
| Use FHGS instead of Feature3DGS | 3DGS feature fusion · DTU-24 | PSNR: 31.5 -> 30.9 | Hurt |
| Use FHGS instead of 2DGS | 3DGS feature fusion · TnT-Caterpillar | FL1: 0.76 -> 0.41 | Helped |
| Add L_cf (ablation) | FHGS · DTU scan24 | PSNR: 27.2 -> 30.9 | Helped |
| Add L_cf (ablation) | FHGS · DTU scan24 | FE: 0.10 -> 0.15 | Hurt |
| Add L_cf (ablation) | FHGS · DTU scan24 | Time: 4.3m -> 5.2m | Hurt |
| Remove both L_gt and L_cf (ablation) | FHGS · DTU scan24 | feature consistency | Hurt |
Surprising findings
- Removing the internal clustering loss L_cf drops PSNR from 30.9 to 27.2 on DTU scan24 while FE improves to 0.10, showing a trade-off between feature consistency and rendering quality.
- Feature3DGS failed on TnT due to GPU memory use, so no comparison is reported there.
Limitations
- Sensitive to manually tuned similarity-activation parameters lambda and k.
- Hash-table and cumulative-weight buffers consume considerable GPU memory in large-scale scenes.
- Evaluated only with SAM features; the claimed generality to CLIP and other features is not experimentally demonstrated.
Experimental setup
Datasets: DTU Mip-NeRF 360 Tanks and Temples
Benchmarks: DTU Mip-NeRF 360 Tanks and Temples
Metrics: PSNR FE FL1 training time chamfer distance
Baselines: 2DGS Feature3DGS 3DGS
Builds on: 2D Gaussian Splatting 3D Gaussian Splatting Feature 3DGS
Closest papers by meaning
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields (CVPR 2024 · similarity 0.93)
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression (CVPR 2025 · similarity 0.92)
- Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding (AAAI 2025 · similarity 0.91)
- Optimized Minimal 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.91)
- Tackling View-Dependent Semantics in 3D Language Gaussian Splatting (ICML 2025 · similarity 0.91)
- UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping (CVPR 2025 · similarity 0.90)
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