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Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation

NeurIPS 2025 · Video › Video generation · approach: Efficient video diffusion models

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Proposes a two-stage 4D scene generator: a fused view-time masked-attention video diffusion model (11B DiT, no new parameters) producing synchronized multi-view video grids, followed by a feedforward VGGT-based reconstruction model with a Gaussian head, camera token replacement, and temporal attention that outputs dynamic 3D Gaussians.

Problem

Generating 4D scenes (synchronized multi-view, time-varying video) with high visual quality and consistency, and converting the generated 4D video grids into renderable Gaussian splats efficiently without per-scene optimization or known camera poses.

Approach

Fuse cross-view and cross-time attention into a single masked self-attention layer (each token attends to tokens sharing its view or timestamp), implemented via FlexAttention sparsity, so no new parameters are added to the pretrained video DiT; pair it with a feedforward VGGT-based reconstructor that predicts cameras and dynamic Gaussians jointly.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use fused view-time attention instead of parallel attention4D video model · ObjaversePSNR: 21.40 -> 22.49Helped
use fused view-time attention instead of sequential attention4D video model · NVIDIA Dynamic DatasetLPIPS: 0.147 -> 0.142Helped
remove 2D transformed videos from training (ablation)4D video model · Generated video datasetImage: 66.2 -> 63.9Hurt
remove camera token replacement (ablation)feedforward reconstruction model · Dynamic Kubric test setPSNR: 23.39 -> 22.48Hurt
remove temporal attention (ablation)feedforward reconstruction model · Dynamic Kubric test setPSNR: 23.39 -> 22.60Hurt
use 4 diffusion steps instead of 404D video model · Generated 4D videosMet3R: 0.173 -> 0.187Hurt
use classifier-free guidance when both reference video types are provided4D video model · Generated 4D videosoutput qualityNo clear effect
use the (v+t,x,y) positional embedding mapping instead of the proposed mapping4D video model · Generation conditioned on only one reference video typeoutput stabilityHurt

Surprising findings

Limitations

Experimental setup

Datasets: Objaverse Kubric RealEstate10K DL3DV MVImageNet ACID Dynamic Objaverse NVIDIA Dynamic Dataset Neural3DVideo Tanks & Temples LLFF

Benchmarks: Objaverse NVIDIA Dynamic Dataset Generated video dataset (Veo 2) Tanks & Temples LLFF Neural3DVideo Kubric test

Metrics: PSNR SSIM LPIPS Met3R VBench flickering VBench motion VBench subject VBench background VBench image quality

Baselines: SV4D TrajectoryCrafter ReCamMaster SynCamMaster 4Real-Video GSLRM BTimer Splatt3r

Builds on: VGGT ReCamMaster 4Real-Video Splatt3r FlexAttention

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