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Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation
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Proposes a two-stage 4D scene generator: a fused view-time masked-attention video diffusion model (11B DiT, no new parameters) producing synchronized multi-view video grids, followed by a feedforward VGGT-based reconstruction model with a Gaussian head, camera token replacement, and temporal attention that outputs dynamic 3D Gaussians.
Problem
Generating 4D scenes (synchronized multi-view, time-varying video) with high visual quality and consistency, and converting the generated 4D video grids into renderable Gaussian splats efficiently without per-scene optimization or known camera poses.
Approach
Fuse cross-view and cross-time attention into a single masked self-attention layer (each token attends to tokens sharing its view or timestamp), implemented via FlexAttention sparsity, so no new parameters are added to the pretrained video DiT; pair it with a feedforward VGGT-based reconstructor that predicts cameras and dynamic Gaussians jointly.
Key results
- Fused view-time attention reaches 22.49 PSNR / 0.909 SSIM / 0.113 LPIPS on Objaverse vs 21.40 PSNR for parallel architecture and 5.94 for sequential.
- On Neural3DVideo without manual scale tuning, the reconstruction model achieves 21.63 PSNR / 0.1200 LPIPS, above BTimer multi-view (21.55 with manual scale tuning).
- On the generated video dataset, the full method reaches Met3R 0.173 vs 0.192 for 4Real-Video and 0.530 for SynCamMaster (lower is better).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use fused view-time attention instead of parallel attention | 4D video model · Objaverse | PSNR: 21.40 -> 22.49 | Helped |
| use fused view-time attention instead of sequential attention | 4D video model · NVIDIA Dynamic Dataset | LPIPS: 0.147 -> 0.142 | Helped |
| remove 2D transformed videos from training (ablation) | 4D video model · Generated video dataset | Image: 66.2 -> 63.9 | Hurt |
| remove camera token replacement (ablation) | feedforward reconstruction model · Dynamic Kubric test set | PSNR: 23.39 -> 22.48 | Hurt |
| remove temporal attention (ablation) | feedforward reconstruction model · Dynamic Kubric test set | PSNR: 23.39 -> 22.60 | Hurt |
| use 4 diffusion steps instead of 40 | 4D video model · Generated 4D videos | Met3R: 0.173 -> 0.187 | Hurt |
| use classifier-free guidance when both reference video types are provided | 4D video model · Generated 4D videos | output quality | No clear effect |
| use the (v+t,x,y) positional embedding mapping instead of the proposed mapping | 4D video model · Generation conditioned on only one reference video type | output stability | Hurt |
Surprising findings
- Parallel architecture with synchronization layers underperforms the fused design, suggesting bottleneck layers limit capacity.
- Removing 2D transformed videos reduces accuracy only modestly on Met3R but the paper notes it is a key augmentation for limited real 4D data.
Limitations
- Does not support full 360-degree scene generation.
- Layering artifacts can appear in reconstructed Gaussian splats.
- Inference is computationally expensive (~4 minutes for 8 views and 29 frames on a single A100).
Experimental setup
Datasets: Objaverse Kubric RealEstate10K DL3DV MVImageNet ACID Dynamic Objaverse NVIDIA Dynamic Dataset Neural3DVideo Tanks & Temples LLFF
Benchmarks: Objaverse NVIDIA Dynamic Dataset Generated video dataset (Veo 2) Tanks & Temples LLFF Neural3DVideo Kubric test
Metrics: PSNR SSIM LPIPS Met3R VBench flickering VBench motion VBench subject VBench background VBench image quality
Baselines: SV4D TrajectoryCrafter ReCamMaster SynCamMaster 4Real-Video GSLRM BTimer Splatt3r
Builds on: VGGT ReCamMaster 4Real-Video Splatt3r FlexAttention
Closest papers by meaning
- 4Real-Video: Learning Generalizable Photo-Realistic 4D Video Diffusion (CVPR 2025 · similarity 0.89)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (CVPR 2025 · similarity 0.89)
- Instant4D: 4D Gaussian Splatting in Minutes (NeurIPS 2025 · similarity 0.89)
- 4Diffusion: Multi-view Video Diffusion Model for 4D Generation (NeurIPS 2024 · similarity 0.89)
- EG4D: Explicit Generation of 4D Object without Score Distillation (ICLR 2025 · similarity 0.89)
- 4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time (NeurIPS 2025 · similarity 0.88)
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