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Near-Optimal Regret-Queue Length Tradeoff in Online Learning for Two-Sided Markets

NeurIPS 2025 · Bandits and online learning › Online convex optimization and games · approach: Online allocation with constraints · 0 citations (OpenAlex)

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Proposes a learning-based pricing policy (zeroth-order gradient ascent with bisection price search and a probabilistic two-price rule) for two-sided matching queues that achieves near-optimal regret vs. average queue length tradeoff.

Problem

Joint online learning of unknown demand/supply price-arrival curves and pricing/matching in a two-sided queueing market, seeking a Pareto-optimal tradeoff between profit regret, average queue length, and maximum queue length.

Approach

A probabilistic two-price policy: when a queue is nonempty and below a threshold, the price is perturbed by alpha with probability 1/2 and the perturbed samples are discarded, so half the samples remain useful for learning while enforcing negative drift; combined with a two-point zeroth-order gradient ascent on the fluid problem and bisection price search.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the probabilistic two-price policy instead of the prior learning-based pricing policyOnline pricing and matching for two-sided markets · Two-sided market, time horizon Taverage queue length: \tilde{O}(T^{\gamma}) -> \tilde{O} ( T^{\frac{\gamma}{2}} )Helped
Use the probabilistic two-price policy instead of the prior learning-based pricing policyOnline pricing and matching for two-sided markets · Two-sided market, time horizon Tregret: \tilde{\Theta}(T^{1-\gamma}) -> \tilde{O}(T^{1 - \gamma})No clear effect
Use the proposed algorithm rather than estimate-then-optimizeOnline pricing and matching for two-sided markets · Two-sided market, time horizon T, \gamma=1/6average queue length: \Theta(T^{3/4}) -> \tilde{\Theta}(T^{1/12})Helped
Use the probabilistic two-price policy instead of the threshold policyOnline pricing and matching for two-sided markets · Single-link system, simulation, w=0.001, \gamma=1/6objective regret: up to 22%Helped
Use the proposed policy rather than the genie-aided two-price policyOnline pricing and matching for two-sided markets · Single-link system, simulation, w=0.001, \gamma=1/6objective regretHurt
Increase the maximum-queue threshold beyond T^{1/6}Probabilistic two-price policy · Two-sided market, time horizon Tregret: \tilde{O}(T^{5/6})No clear effect
Use a static policy rather than a two-price policyPrior learning-based pricing policy · Two-sided market, time horizon Taverage queue length: \Theta(T^{\gamma}) versus \tilde{O}(T^{\gamma/2})Hurt
Set prices to midpoints whenever the queue is nonempty and below threshold, without probabilistic price adjustmentSample collection in the pricing algorithm · Two-sided market, time horizon Taverage queue lengthHurt
Use biased arrival samples collected while prices are adjusted by alphaTwo-point zero-order gradient learning · Two-sided market, time horizon Tregret: \Theta(T\alpha)Hurt

Surprising findings

Limitations

Experimental setup

Benchmarks: single-link simulated two-sided queue

Metrics: regret average queue length maximum queue length weighted objective with waiting cost

Baselines: two-price policy (known demand/supply) threshold policy balanced pricing algorithm (learning-based, static)

Builds on: two-price policy balanced pricing algorithm MaxWeight matching two-point zeroth-order gradient method

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