atlas

Research map / Bandits and online learning / Online convex optimization and games

Wait-Less Offline Tuning and Re-solving for Online Decision Making

ICML 2025 · Bandits and online learning › Online convex optimization and games · approach: Online decision-making with feedback structure · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes a parallel multi-phase online linear programming algorithm that re-solves the LP every f steps offline while running first-order subgradient updates in the first and last batches and fine-tuning between re-solves, achieving O(log(T/f)+sqrt(f)) regret with no decision delay.

Problem

Online linear programming for resource allocation under stochastic inputs: LP-based methods have low regret but are computationally expensive and cause decision delays, while first-order methods are fast but have weaker regret (O(sqrt T) or O(T^{1/3})).

Approach

Decouple online learning from decision-making: re-solve the LP periodically at frequency f in a parallel offline path, and make immediate decisions using the latest dual prices, with first-order subgradient fine-tuning between re-solves; a unified regret decomposition (dual convergence, constraint violation, leftover resources) enables a combined analysis yielding a spectrum between LP-based and f

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
increase re-solving frequency (ablation)Algorithm 1 · Input I and Input II, T from 10^3 to 10^6regretHelped
use the proposed periodic LP re-solving and first-order framework instead of the classic first-order methodOLP · Input I and Input II, T from 10^3 to 10^6regretHelped
add intermediate first-order updates between LP re-solves (ablation)Enhanced Multi-Start OLP Algorithm · OLP experimentsregretHelped

Limitations

Experimental setup

Benchmarks: simulated OLP instances with uniform and normal inputs

Metrics: regret constraint violation running time

Baselines: LP-based re-solving method first-order mirror descent O(sqrt T) method restart first-order method O(T^{1/3}) infrequent re-solving method

Builds on: LP-based online dual algorithm (Li and Ye style re-solving) first-order online subgradient method for OLP restart first-order OLP algorithm

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy