Research map / Multi-agent systems and games / LLM agents
LieCraft: A Multi-Agent Framework for Evaluating Deceptive Capabilities in Language Models
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Introduces LieCraft, a modular multiplayer hidden-role game with 10 realistic themes, used to measure LLM deception propensity, success, and accusation accuracy across 12 models.
Problem
Existing game-based deception evaluations (Among Us, Diplomacy, Avalon) rely on culturally embedded or gamified settings that may trigger memorized strategies or game-specific tropes, limiting real-world generalization of measured LLM deception.
Approach
A hidden-role card game whose mechanics are decoupled from its narrative, letting the same constraint-satisfied reward structure be re-themed into ten high-stakes domains, with models free to choose cooperator or defector roles, and measured via TrueSkill, defector selection rate, sabotage success, and difficulty-adjusted accusation scores.
Key results
- Claude 3.7 Sonnet ranks first on TrueSkill (33.7) with ~5% defector selection and 48% defector win rate.
- Gemma3-27B has the lowest TrueSkill (21.7) and struggles across dimensions.
- Over 1000 multiplayer games were run across 12 models and 10 themes; LLM-judge deception labels reached Cohen's kappa > 0.8 against blind human evaluation on 100 cases.
Surprising findings
- Models that are better at accusing defectors also tend to be better defectors, suggesting deception and detection skills develop together.
- Gemini-2.5-Flash and o4-mini rank in the bottom half of TrueSkill despite being proprietary models.
Limitations
- Game-based setting may still trigger game-playing behavior rather than real-world deception.
- Models under 20B parameters struggled to play the game; the largest models (Claude 4 Opus, o3, Gemini-2.5-Pro) were not evaluated due to cost.
- Some proprietary models' training data is unknown, limiting explanation of performance differences.
Experimental setup
Benchmarks: LieCraft
Metrics: TrueSkill mu/sigma defector selection rate defector win rate accusation score deception speech type proportions
Baselines: Among Us Diplomacy Avalon
Builds on: TrueSkill vLLM refusal direction abliteration
Closest papers by meaning
- Among Us: A Sandbox for Measuring and Detecting Agentic Deception (NeurIPS 2025 · similarity 0.91)
- DeceptionBench: A Comprehensive Benchmark for AI Deception Behaviors in Real-world Scenarios (NeurIPS 2025 · similarity 0.89)
- OpenDeception: Learning Deception and Trust in Human–AI Interaction via Multi-Agent Simulation (ICML 2026 · similarity 0.88)
- Incentivizing Truthful Language Models via Peer Elicitation Games (NeurIPS 2025 · similarity 0.87)
- Are Your Agents Upward Deceivers? (ICML 2026 · similarity 0.87)
- Evaluating Language Model Agency Through Negotiations (ICLR 2024 · similarity 0.87)
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