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LieCraft: A Multi-Agent Framework for Evaluating Deceptive Capabilities in Language Models

AAAI 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Introduces LieCraft, a modular multiplayer hidden-role game with 10 realistic themes, used to measure LLM deception propensity, success, and accusation accuracy across 12 models.

Problem

Existing game-based deception evaluations (Among Us, Diplomacy, Avalon) rely on culturally embedded or gamified settings that may trigger memorized strategies or game-specific tropes, limiting real-world generalization of measured LLM deception.

Approach

A hidden-role card game whose mechanics are decoupled from its narrative, letting the same constraint-satisfied reward structure be re-themed into ten high-stakes domains, with models free to choose cooperator or defector roles, and measured via TrueSkill, defector selection rate, sabotage success, and difficulty-adjusted accusation scores.

Key results

Surprising findings

Limitations

Experimental setup

Benchmarks: LieCraft

Metrics: TrueSkill mu/sigma defector selection rate defector win rate accusation score deception speech type proportions

Baselines: Among Us Diplomacy Avalon

Builds on: TrueSkill vLLM refusal direction abliteration

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