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SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
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Proposes SCube, a feed-forward method that reconstructs large-scale driving scenes from sparse, low-overlap images by generating a sparse-voxel hierarchy with a conditioned latent diffusion model and predicting voxel-supported Gaussians (VoxSplats) plus a sky panorama.
Problem
Reconstructing large-scale, high-resolution 3D scenes (geometry, appearance, semantics) from a few posed, non-overlapping images, where per-scene optimization needs dense views and prior feed-forward methods are low-resolution and blurry.
Approach
Combine a hierarchical sparse-voxel latent diffusion model (XCube), conditioned on DINOv2 image features lifted to 3D via depth-bin unprojection with learned per-pixel depth distributions, with a feed-forward sparse 3D U-Net that predicts M Gaussians per voxel (VoxSplats) and a sky feature panorama for background.
Key results
- On Waymo at the input frame T, SCube reaches 25.90 PSNR vs. 22.15 for PixelSplat and 21.84 for MVSplat; SCube+ reaches 28.01 PSNR.
- At T+5 and T+10 predictions, SCube+ attains 22.32 and 21.09 PSNR, versus best baseline 20.14 and 18.78 (MVSplat).
- As Gaussian splatting initialization on 15 static scenes, SCube initialization gives 24.10 PSNR at R=10 vs. 23.30 for Metric3Dv2 and 21.66 for random.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add SCube's per-scene GAN postprocessing | SCube · Waymo novel view synthesis, T / T + 5 / T + 10 | PSNR: 25.90 -> 28.01; 19.90 -> 22.32; 18.78 -> 21.09 | Helped |
| replace depth-weighted image conditioning with broadcasting features along each pixel ray (ablation) | SCube voxel grid reconstruction · Waymo fine-level voxel grid | IoU: 34.31% -> 30.33% | Hurt |
| replace depth-weighted image conditioning with broadcasting features along each pixel ray (ablation) | SCube voxel grid reconstruction · Waymo fine-level voxel grid | mIoU: 20.00% -> 16.61% | Hurt |
| replace two-stage reconstruction with a single-stage model (ablation) | SCube · Waymo novel view synthesis (average of T + 5 and T + 10) | PSNR: 19.34 -> 17.88 | Hurt |
| replace two-stage reconstruction with a single-stage model (ablation) | SCube · Waymo novel view synthesis (average of T + 5 and T + 10) | LPIPS: 0.48 -> 0.57 | Hurt |
| reduce voxel grid resolution from 1024^3 to 256^3 (ablation) | SCube appearance reconstruction · Waymo novel view synthesis | PSNR: 19.34 -> 18.58 | Hurt |
| reduce voxel grid resolution from 1024^3 to 256^3 (ablation) | SCube appearance reconstruction · Waymo novel view synthesis | LPIPS: 0.48 -> 0.62 | Hurt |
| reduce Gaussians per voxel from M = 4 to M = 1 (ablation) | SCube appearance reconstruction · Waymo novel view synthesis | LPIPS: 0.48 -> 0.52 | Hurt |
| add depth supervision to PixelSplat (ablation) | PixelSplat · Waymo prediction (T + 5 and T + 10) | PSNR: 20.11 -> 19.91; 18.77 -> 18.87 | Mixed |
| initialize Gaussian splatting with SCube predictions instead of Metric3Dv2 depth | Gaussian splatting training · Waymo initialization (R = 10, 20, 40) | PSNR: 23.30 -> 24.10; 25.21 -> 25.94; 25.58 -> 26.07 | Helped |
Surprising findings
- Adding depth supervision to PixelSplat hurt performance at T+5 (SSIM 0.70 to 0.58), and adding Metric3Dv2 depth supervision degraded SCube's performance, so depth supervision was dropped.
- Around 80% of ground-truth voxels are occluded from the input views, so geometry is highly uncertain.
Limitations
- Cannot handle complex dynamic scenes under extreme lighting or weather conditions.
- Appearance in occluded regions remains uncertain.
- Requires ground-truth 3D training data, which is not always available for generic outdoor scenes.
Experimental setup
Datasets: Waymo Open Dataset
Benchmarks: Waymo Open Dataset
Metrics: PSNR SSIM LPIPS voxel Chamfer distance IoU mIoU
Baselines: PixelNeRF PixelSplat DUSt3R MVSplat MVSGaussian Metric3Dv2
Builds on: XCube 3D Gaussian Splatting LSS DINOv2 MVDream
Closest papers by meaning
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views (NeurIPS 2024 · similarity 0.88)
- Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting (NeurIPS 2025 · similarity 0.88)
- CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction (NeurIPS 2026 · similarity 0.88)
- Decompositional Neural Scene Reconstruction with Generative Diffusion Prior (CVPR 2025 · similarity 0.88)
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.87)
- Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling (NeurIPS 2025 · similarity 0.87)
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