Research map / 3D vision / 3D generation
Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation
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Adds high-resolution GelSight tactile normal maps as a second modality to 3D generation, co-optimizing albedo and tactile normal textures in a 3D texture field guided by ControlNet and a tactile TextureDreambooth, plus a diffusion-based multi-part texturing pipeline.
Problem
Text- and image-to-3D generation methods produce overly smooth surfaces or bake fine geometric details into albedo maps, because high-resolution geometric texture data is absent from 2D/3D datasets and hard to describe in text.
Approach
Capture fine surface geometry with a GelSight tactile sensor, convert it to normal patches, and jointly optimize a 3D texture field of albedo and tactile normals with visual (normal-conditioned ControlNet) and tactile (LoRA-customized DreamBooth) diffusion guidance, so visual and geometric textures stay aligned.
Key results
- Human study on AMTurk (1,000 responses): ours preferred over DreamGaussian 85.43% (texture) and 92.85% (geometry).
- Ours vs Wonder3D: 86.36% texture and 88.07% geometry preference.
- Ours vs DreamCraft3D: 61.54% texture and 84.20% geometry preference; method reportedly needs about 10x less compute than DreamCraft3D.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Tactile DreamFusion instead of DreamGaussian | 3D generation · AMTurk texture appearance | preference score: 85.43 \pm 4.76 | Helped |
| Use Tactile DreamFusion instead of DreamGaussian | 3D generation · AMTurk geometric details | preference score: 92.85 \pm 3.47 | Helped |
| Use Tactile DreamFusion instead of Wonder3D | 3D generation · AMTurk texture appearance | preference score: 86.36 \pm 3.93 | Helped |
| Use Tactile DreamFusion instead of Wonder3D | 3D generation · AMTurk geometric details | preference score: 88.07 \pm 3.80 | Helped |
| Use Tactile DreamFusion instead of DreamCraft3D | 3D generation · AMTurk texture appearance | preference score: 61.54 \pm 4.43 | Helped |
| Use Tactile DreamFusion instead of DreamCraft3D | 3D generation · AMTurk geometric details | preference score: 84.20 \pm 4.17 | Helped |
| Add high-pass filtering and contact-area cropping to tactile data preprocessing (ablation) | Tactile DreamFusion · 3D texture generation | geometric detail realism | Helped |
| Add tactile input while retaining the refinement loss (ablation) | Tactile DreamFusion · 3D texture generation | fine-grained geometric details | Helped |
| Add tactile guidance loss (ablation) | Tactile DreamFusion · 3D texture refinement | tactile texture details | Helped |
| Add visual guidance loss (ablation) | Tactile DreamFusion · 3D texture refinement | visual-tactile alignment | Helped |
Limitations
- Coarse shape quality depends on the underlying 3D generative model, which struggles with complex geometry.
- Slight seams can appear due to UV unwrapping.
- Requires physically pressing a GelSight sensor on a real object to collect tactile patches.
Experimental setup
Datasets: TouchTexture
Benchmarks: TouchTexture
Metrics: human preference rate (%) on texture appearance human preference rate (%) on geometric details
Baselines: DreamCraft3D DreamGaussian Wonder3D InstantMesh RichDreamer
Builds on: DreamFusion DreamBooth Wonder3D ControlNet Image Quilting
Closest papers by meaning
- PhysTacGen: Physics-Aware Visual-Tactile Sensor Image Generation (NeurIPS 2026 · similarity 0.89)
- Tactile-Augmented Radiance Fields (CVPR 2024 · similarity 0.89)
- Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction (CVPR 2025 · similarity 0.88)
- TextToucher: Fine-Grained Text-to-Touch Generation (AAAI 2025 · similarity 0.86)
- AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors (ICLR 2025 · similarity 0.85)
- Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation (NeurIPS 2025 · similarity 0.85)
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