Research map / 3D vision / NeRF and radiance fields
Tactile-Augmented Radiance Fields
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Builds a tactile-augmented radiance field by registering vision-based touch sensor images to a NeRF and training a conditional latent diffusion model to impute touch at novel scene locations, with a new scene-scale visual-tactile dataset of 19.3k pairs.
Problem
Touch signals are expensive to collect and existing visual-tactile datasets lack spatially aligned vision and touch at scene scale, so touch cannot be estimated for unprobed locations in a scene.
Approach
Register touch-sensor images to NeRF-rendered views via multi-view geometry (sensor is a perspective camera), then condition a latent diffusion model on NeRF RGB-D renders to propagate sparse touch probes to visually and structurally similar regions.
Key results
- Diffusion model achieves FID 28.97 versus 130.22 for VisGel and CVTP 0.80 versus 0.03, though PSNR/SSIM are comparable or slightly lower.
- 3D tactile localization mAP at r=0.1m improves from 57.15 (real data) to 60.61 when adding estimated touch samples.
- Material classification accuracy improves from 54.7 (Touch and Go) to 59.0 when pretraining also uses real plus estimated samples from the proposed data.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the TaRF diffusion model instead of VisGel | Touch estimation model · Touch estimation (novel views) test set | FID: 130.22 -> 28.97 | Helped |
| Train the localization model with estimated touch samples in addition to real samples | 3D tactile localization model · 3D tactile localization, r=0.001–0.1 m | mAP: 12.10 -> 14.92; 22.93 -> 26.69; 32.10 -> 36.17; 50.30 -> 53.62; 57.15 -> 60.61 | Helped |
| Add estimated tactile probes to Touch and Go pretraining data | Material classification model · Material classification | accuracy: 57.6 -> 59.0 | Helped |
| Add estimated tactile probes to Touch and Go pretraining data | Material classification model · Hard/soft classification | accuracy: 88.4 -> 88.7 | Helped |
| Add estimated tactile probes to Touch and Go pretraining data | Material classification model · Rough/smooth classification | accuracy: 81.7 -> 86.1 | Helped |
| Add RGB conditioning (ablation) | TaRF diffusion model · Touch estimation (novel views) test set | FID: 34.31 -> 28.97 | Helped |
| Add depth conditioning (ablation) | TaRF diffusion model · Touch estimation (novel views) test set | FID: 33.16 -> 28.97 | Helped |
| Add contrastive pretraining (ablation) | TaRF diffusion model · Touch estimation (novel views) test set | FID: 32.98 -> 28.97 | Helped |
| Use contrastive re-ranking (ablation) | TaRF diffusion model · Touch estimation (novel views) test set | CVTP: 0.61 -> 0.80 | Helped |
| Use multiscale conditioning (ablation) | TaRF diffusion model · Touch estimation (novel views) test set | FID: 30.89 -> 28.97 | Helped |
Surprising findings
- The L1 regression baseline achieves the best PSNR and SSIM, showing these low-level metrics do not capture tactile realism.
Limitations
- Centimeter-scale SfM or registration errors cause several-pixel misalignments between NeRF views and touch samples.
- Assumes the scene's coarse structure does not deform when touched, which may fail for inelastic surfaces.
- Generated touch images can be geometrically misaligned with ground truth in failure cases.
Experimental setup
Datasets: YCB-Slide Touch and Go ObjectFolder 2.0 VisGel
Benchmarks: TaRF dataset test split
Metrics: FID PSNR SSIM CVTP mAP classification accuracy
Baselines: VisGel L1 regression model Touching a NeRF ObjectFolder 2.0 Touch and Go
Builds on: Stable Diffusion Nerfacto CLIP-style InfoNCE contrastive learning VisGel SSVTP
Closest papers by meaning
- Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation (NeurIPS 2024 · similarity 0.89)
- PhysTacGen: Physics-Aware Visual-Tactile Sensor Image Generation (NeurIPS 2026 · similarity 0.88)
- AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors (ICLR 2025 · similarity 0.87)
- TextToucher: Fine-Grained Text-to-Touch Generation (AAAI 2025 · similarity 0.87)
- Touch2Shape: Touch-Conditioned 3D Diffusion for Shape Exploration and Reconstruction (CVPR 2025 · similarity 0.86)
- Touch-R1: Reinforcing Touch Reasoning in MLLMs (NeurIPS 2026 · similarity 0.86)
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