Research map / Probabilistic and scientific modeling / Variational and generative sampling
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add state-action baselines and recursive bootstrapping | MCCFR on Leduc poker · Leduc poker | speedup over MCCFR: an order of magnitude | Helped |
| Add state-action baselines and recursive bootstrapping, and use CFR+ | MCCFR on Leduc poker · Leduc poker | iterations to reach the same exploitability: 250-times | Helped |
| Combine sampling with CFR+ using the proposed variance reduction | MCCFR on Leduc poker · Leduc poker | speedup over MCCFR: two orders of magnitude | Helped |
| Use state-action baselines instead of state baselines (ablation) | VR-MCCFR+ on Leduc poker · Leduc poker | convergence performance | Helped |
| Add recursive bootstrapping (ablation) | VR-MCCFR+ on Leduc poker · Leduc poker | convergence performance | Helped |
| Use both recursive bootstrapping and an action-dependent baseline (ablation) | VR-MCCFR+ on Leduc poker · Leduc poker | convergence performance | Helped |
| Use an oracle baseline with true counterfactual values instead of a learned baseline (ablation) | VR-MCCFR+ on Leduc poker · Leduc poker | exploitability | Helped |
| Learn the baseline online rather than use the oracle baseline (ablation) | VR-MCCFR+ on Leduc poker · Leduc poker | exploitability | No clear effect |
| Use CFR+ rather than standard regret matching in the sampling algorithm (ablation) | MCCFR on Leduc poker · Leduc poker | convergence performance: For the first $10^6$ iterations; approximately $10^7$ iterations | Mixed |
Closest papers by meaning
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