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Learning World Models for Unconstrained Goal Navigation

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Goal-conditioned policy learning · 2 citations (OpenAlex)

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Proposes MUN, a goal-directed exploration method for model-based GCRL that trains a Dreamer-based world model on transitions between automatically discovered key subgoals (via distinct action discovery) in both directions, improving world model reliability and generalization to unseen goals.

Problem

Learned world models in goal-conditioned model-based RL generalize poorly to state transitions backward along recorded trajectories or across different trajectories, causing hallucinated rollouts and ineffective exploration under sparse rewards.

Approach

Sample key subgoal states from the replay buffer using Distinct Action Discovery (FPS over action variation), then navigate sequentially between pairs of subgoals during data collection so the world model learns bidirectional transitions between arbitrary buffer states, and train the policy in imagination on this model.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use MUN's bidirectional replay buffer and navigation between replay-buffer subgoalsGC-Dreamer · 3-Block Stackingsuccess rate: around 60% -> over 95%Helped
use MUN's exploration strategy instead of Go-Explore baselinesGC-Dreamer · all taskssuccess rateHelped
set the number of navigation subgoals Ns to 3 instead of 2 (ablation)MUN · evaluated taskstraining performanceHurt
replace DAD with fixed-time-interval subgoal sampling (ablation)MUN · 3-Block Stackingsuccess rateHurt
replace DAD with fixed-time-interval subgoal sampling (ablation)MUN · Block Rotation; Pen Rotationsuccess rateNo clear effect
discover subgoals from latent-state cluster centroids instead of distinct actions (ablation)MUN · 3-Block Stackingsuccess rateHurt
discover subgoals from latent-state cluster centroids instead of distinct actions (ablation)MUN · Block Rotation; Pen Rotationsuccess rateNo clear effect
use DAD to discover key subgoals (ablation)MUN · 3-Block Stackingsuccess rateHelped

Surprising findings

Limitations

Experimental setup

Datasets: environment rollouts collected in replay buffer

Benchmarks: 3-Block Stacking Walker Ant Maze Block Rotation Pen Rotation Fetch Slide

Metrics: success rate one-step world model prediction error compounding error

Baselines: GC-Dreamer PEG-G MEGA-G MUN-noDAD MUN-KeyObs MUN-Ns-3

Builds on: Dreamer LEXA Go-Explore Plan2Explore PEG

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