atlas

Research map / 3D vision / Face and shape

Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

NeurIPS 2024 · 3D vision › Face and shape · approach: Textured mesh generation · 5 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Meta 3D AssetGen generates four-view shaded+albedo grids with a text-to-image model, then reconstructs SDF geometry and PBR materials (albedo, metalness, roughness) with a deferred-shading-supervised LRM and a UV-space texture refiner.

Problem

Text-to-3D generators are slow and produce blurry meshes that bake lighting into albedo, so generated assets cannot be relit; existing feed-forward few-view reconstructors do not output PBR materials.

Approach

Generate a 4-view 6-channel grid (shaded + albedo) so the deterministic reconstructor can infer PBR materials; predict an SDF instead of opacity, supervise PBR with a cheap deferred shading loss, and refine the UV texture with a cross-view attention transformer/U-Net.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the base density representation with VolSDF rendering (ablation)LightplaneLRM · GSO four-view reconstructionDepth: 0.456 -> 0.201Helped
Add direct SDF loss (ablation)LightplaneLRM + VolSDF rendering · GSO four-view reconstructionChamfer Distance: 1.212 -> 1.137Helped
Add texture refinement (ablation)LightplaneLRM + VolSDF rendering + Direct SDF loss · GSO four-view reconstructionLPIPS: 0.083 -> 0.057Helped
Add material prediction (ablation)LightplaneLRM w/ SDF · Four-view PBR reconstructionLPIPS albedo: 0.117 -> 0.097Helped
Add deferred shading loss (ablation)Material prediction model · Four-view PBR reconstructionPSNR metal: 15.99 -> 18.64Helped
Add texture refinement (ablation)Material prediction + Deferred shading loss · Four-view PBR reconstructionPSNR metal: 18.64 -> 22.19Helped
Add albedo and shaded input channels (ablation)MetaILRM · Four-view PBR reconstructionPSNR albedo: 21.12 -> 23.02Helped
Add texture refinement after albedo and shaded input (ablation)MetaILRM with albedo and shaded input · Four-view PBR reconstructionPSNR metal: 20.43 -> 27.28Helped
Use SDF-based reconstruction with direct SDF supervision rather than the LightplaneLRM base (ablation)MetaILRM · Four-view reconstruction on GSOChamfer Distance: 1.313 -> 1.137Helped
Use AssetGen rather than GRMText-to-3D generation · Text-to-3D user studyVisual quality win rate: 96.7 %Helped
Use AssetGen rather than InstantMeshText-to-3D generation · Text-to-3D user studyText fidelity win rate: 97.3 %Helped
Use AssetGen rather than Meshy v3Text-to-3D generation · Text-to-3D user studyVisual quality win rate: 94.6 %Helped

Surprising findings

Limitations

Experimental setup

Datasets: internal 140K artist-created mesh dataset Google Scanned Objects (332 meshes subset) internal 256-mesh PBR artist dataset DreamFusion prompt set (404 prompts)

Benchmarks: Google Scanned Objects (4-view reconstruction) internal PBR artist dataset DreamFusion 404-prompt user study

Metrics: LPIPS PSNR depth L1 IoU Chamfer Distance Normal Correctness user win-rate

Baselines: Instant3D-LRM GRM InstantMesh LightplaneLRM Meshy v3 Luma Genie 1.0 MeshLRM

Builds on: Instant3D LightplaneLRM VolSDF Emu

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy