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Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials
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Meta 3D AssetGen generates four-view shaded+albedo grids with a text-to-image model, then reconstructs SDF geometry and PBR materials (albedo, metalness, roughness) with a deferred-shading-supervised LRM and a UV-space texture refiner.
Problem
Text-to-3D generators are slow and produce blurry meshes that bake lighting into albedo, so generated assets cannot be relit; existing feed-forward few-view reconstructors do not output PBR materials.
Approach
Generate a 4-view 6-channel grid (shaded + albedo) so the deterministic reconstructor can infer PBR materials; predict an SDF instead of opacity, supervise PBR with a cheap deferred shading loss, and refine the UV texture with a cross-view attention transformer/U-Net.
Key results
- Meta-ILRM achieves LPIPS 0.057 and CD 1.137 (x1e-2) on GSO four-view reconstruction vs. 0.100 / 1.364 for best baselines (GRM, InstantMesh).
- Texture refinement and albedo+shaded input raise PBR albedo PSNR from 21.12 to 24.39 and metalness PSNR from 18.64 to 27.28 in ablations.
- In a crowdsourced text-to-3D study (11,080 responses), AssetGen wins 72% vs. the best comparable-speed industry competitors, and 94.6% visual quality vs. Meshy v3 preview.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace the base density representation with VolSDF rendering (ablation) | LightplaneLRM · GSO four-view reconstruction | Depth: 0.456 -> 0.201 | Helped |
| Add direct SDF loss (ablation) | LightplaneLRM + VolSDF rendering · GSO four-view reconstruction | Chamfer Distance: 1.212 -> 1.137 | Helped |
| Add texture refinement (ablation) | LightplaneLRM + VolSDF rendering + Direct SDF loss · GSO four-view reconstruction | LPIPS: 0.083 -> 0.057 | Helped |
| Add material prediction (ablation) | LightplaneLRM w/ SDF · Four-view PBR reconstruction | LPIPS albedo: 0.117 -> 0.097 | Helped |
| Add deferred shading loss (ablation) | Material prediction model · Four-view PBR reconstruction | PSNR metal: 15.99 -> 18.64 | Helped |
| Add texture refinement (ablation) | Material prediction + Deferred shading loss · Four-view PBR reconstruction | PSNR metal: 18.64 -> 22.19 | Helped |
| Add albedo and shaded input channels (ablation) | MetaILRM · Four-view PBR reconstruction | PSNR albedo: 21.12 -> 23.02 | Helped |
| Add texture refinement after albedo and shaded input (ablation) | MetaILRM with albedo and shaded input · Four-view PBR reconstruction | PSNR metal: 20.43 -> 27.28 | Helped |
| Use SDF-based reconstruction with direct SDF supervision rather than the LightplaneLRM base (ablation) | MetaILRM · Four-view reconstruction on GSO | Chamfer Distance: 1.313 -> 1.137 | Helped |
| Use AssetGen rather than GRM | Text-to-3D generation · Text-to-3D user study | Visual quality win rate: 96.7 % | Helped |
| Use AssetGen rather than InstantMesh | Text-to-3D generation · Text-to-3D user study | Text fidelity win rate: 97.3 % | Helped |
| Use AssetGen rather than Meshy v3 | Text-to-3D generation · Text-to-3D user study | Visual quality win rate: 94.6 % | Helped |
Surprising findings
- Generating the image grid directly with PBR channels (metalness/roughness) was ineffective; using shaded+albedo channels worked better.
- Against slower refined baselines, AssetGen was on par with Luma Genie in text fidelity while being about 20x faster.
Limitations
- Multi-view grid is not guaranteed to be view-consistent, which can hurt reconstruction.
- SDF representation may mis-model translucent objects and thin structures like hair or fur.
- Only albedo, metalness and roughness are predicted; no emissivity or ambient occlusion; tested only on object-level assets.
Experimental setup
Datasets: internal 140K artist-created mesh dataset Google Scanned Objects (332 meshes subset) internal 256-mesh PBR artist dataset DreamFusion prompt set (404 prompts)
Benchmarks: Google Scanned Objects (4-view reconstruction) internal PBR artist dataset DreamFusion 404-prompt user study
Metrics: LPIPS PSNR depth L1 IoU Chamfer Distance Normal Correctness user win-rate
Baselines: Instant3D-LRM GRM InstantMesh LightplaneLRM Meshy v3 Luma Genie 1.0 MeshLRM
Builds on: Instant3D LightplaneLRM VolSDF Emu
Closest papers by meaning
- MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation (CVPR 2025 · similarity 0.91)
- Structured 3D Latents for Scalable and Versatile 3D Generation (CVPR 2025 · similarity 0.88)
- 3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion (CVPR 2025 · similarity 0.87)
- PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion Models (CVPR 2025 · similarity 0.86)
- ViewDiff: 3D-Consistent Image Generation with Text-to-Image Models (CVPR 2024 · similarity 0.86)
- MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers (ICLR 2025 · similarity 0.86)
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