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PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion Models
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PartGen decomposes text-, image-, or 3D-derived objects into meaningful parts by fine-tuning a multi-view diffusion model for stochastic part segmentation and another for contextual part completion, followed by a feed-forward reconstruction model.
Problem
Generated or scanned 3D assets are monolithic and unstructured, whereas professional workflows need objects composed of distinct, meaningful, independently editable parts; part segmentation and completion are ambiguous and require hallucinating occluded parts.
Approach
Cast part segmentation as stochastic multi-view color-coded segmentation using a fine-tuned multi-view image generator trained on artist-created assets, and complete each occluded part with a multi-view diffusion model conditioned on the full object context before deterministic 3D reconstruction.
Key results
- PartGen (10 samples) reaches 59.3 mAP50 automatic segmentation vs 35.3 for SAM2 and 11.5 for Part123.
- Contextual part completion achieves CLIP 0.974 and PSNR 21.38 on multi-view parts, beating the no-context and single-view variants.
- Reassembled PartGen objects reach CLIP 0.952 and PSNR 20.33, close to the unstructured whole-object reconstruction (0.955, 20.47).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase the number of segmentation samples from 1 to 10 (ablation) | PartGen · Part segmentation, automatic | mAP50: 45.2 -> 59.3 | Helped |
| Use contextual multi-view completion rather than completion without context (ablation) | PartGen · Part completion, view completion | PSNR: 16.80 -> 21.38 | Helped |
| Use joint multi-view completion rather than completing each view independently (ablation) | PartGen · Part completion, view completion | PSNR: 15.92 -> 21.38 | Helped |
| Add part completion instead of using the masked input views directly (ablation) | PartGen · Part completion, view completion | PSNR: 13.24 -> 21.38 | Helped |
| Decompose and reassemble the object into parts rather than reconstructing it as one unstructured object | PartGen · Reassembling parts | CLIP: 0.955 vs 0.952 | No clear effect |
Surprising findings
- Fine-tuned SAM2 on the same data underperforms the zero-shot-style multi-view diffusion approach by a large margin in segmentation, suggesting generative segmentation better captures artist intent.
Limitations
- Segmentation mAP remains low overall due to inherent ambiguity of part decomposition.
- Relies on a proprietary licensed artist-created dataset that is not released.
- Reconstruction model is deterministic and not fine-tuned for parts, so reconstruction quality is bounded by the RM.
Experimental setup
Datasets: 140k licensed artist-created 3D assets (filtered to 45k objects, 210k parts) Google Scanned Objects
Benchmarks: held-out 100 artist-created objects (internal) Google Scanned Objects (qualitative)
Metrics: mAP50 mAP75 PSNR LPIPS CLIP similarity
Baselines: SAM2 Part123 SAM2 fine-tuned on data SAM2 multi-view fine-tuned
Builds on: AssetGen Instant3D Emu LightplaneLRM SAM2
Closest papers by meaning
- PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers (NeurIPS 2025 · similarity 0.93)
- AutoPartGen: Autoregressive 3D Part Generation and Discovery (NeurIPS 2025 · similarity 0.92)
- Efficient Part-level 3D Object Generation via Dual Volume Packing (NeurIPS 2025 · similarity 0.90)
- PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding (NeurIPS 2025 · similarity 0.89)
- Learning Partonomic 3D Reconstruction from Image Collections (CVPR 2025 · similarity 0.89)
- LT3SD: Latent Trees for 3D Scene Diffusion (CVPR 2025 · similarity 0.89)
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