Research map / 3D vision / NeRF and radiance fields
LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes
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Proposes LuSh-NeRF, an unsupervised NeRF method that reconstructs clean, sharp, normally lit scenes from hand-held low-light blurry images by sequentially removing noise (via multi-view consistency) and camera blur (via low-frequency-filtered trajectory prediction), plus a new LOL-BlurNeRF dataset.
Problem
Reconstructing NeRFs from hand-held low-light images that simultaneously suffer from low visibility, sensor noise, and camera-shake motion blur, where existing low-light enhancement, deblurring, and NeRF methods fail when combined.
Approach
Model the implicit degradation order (low intensity, then noise, then blur) inside NeRF training: a Noise-Estimator decomposes view-inconsistent noise using multi-view feature consistency (Scene-Noise Decomposition), and a camera trajectory predictor (Rigid Blurring Kernel) is trained on low-frequency, noise-filtered rays (Camera Trajectory Prediction) to sharpen the scene.
Key results
- On the synthetic LOL-BlurNeRF scenes, LuSh-NeRF averages 19.31 PSNR, 0.5853 SSIM and 0.2914 LPIPS, the best LPIPS among compared combinations.
- Against the strongest baseline LEDNet + NeRF (18.40 PSNR, 0.6488 SSIM, 0.3204 LPIPS), LuSh-NeRF improves LPIPS but not SSIM, which the authors attribute to the unfair LEDNet setup trained on LOL-Blur.
- Ablation shows SND-then-sharpen ordering (Denoise->Sharp) beats Sharp->Denoise (LPIPS 0.2914 vs 0.3089 average).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add SND and CTP to preprocessing + NeRF (ablation) | NeRF reconstruction · Synthetic scenes average | LPIPS: .3908 -> .2914 | Helped |
| add CTP without SND (ablation) | preprocessing + NeRF · Synthetic scenes average | LPIPS: .3908 -> .3082 | Helped |
| add SND without CTP (ablation) | preprocessing + NeRF · Synthetic scenes average | LPIPS: .3908 -> .3689 | Helped |
| use SND and CTP rather than CTP alone (ablation) | preprocessing + NeRF · Synthetic scenes average | LPIPS: .3082 -> .2914 | Helped |
| denoise before sharpening rather than sharpen before denoising (ablation) | LuSh-NeRF · Synthetic scenes average | LPIPS: .3089 -> .2914 | Helped |
| use frequency filtering instead of RGB intensity thresholding (ablation) | CTP · Synthetic scenes average | LPIPS: 0.3015 / 0.3437 / 0.3447 -> 0.2878 | Mixed |
| remove thresholding in CTP (ablation) | LuSh-NeRF · Synthetic scenes average | LPIPS: 0.2878 -> 0.3114 | Hurt |
| set CTP filter radius to 10 rather than 30 (ablation) | LuSh-NeRF · Synthetic scenes average | LPIPS: 0.2878 -> 0.2968 | Hurt |
| set CTP filter radius to 50 rather than 30 (ablation) | LuSh-NeRF · Synthetic scenes average | LPIPS: 0.2878 -> 0.3009 | Hurt |
| use LuSh-NeRF rather than LEDNet + NeRF | NeRF reconstruction · Synthetic scenes average | LPIPS: 0.3204 -> 0.2914 | Helped |
Surprising findings
- Higher PSNR and SSIM for some baselines (e.g., LEDNet + NeRF) do not correspond to better perceptual NeRF renderings, so the authors prioritize LPIPS.
- The COLMAP-free NeRF variant fails on low-light blurry scenes, as poses are inaccurate when estimated directly from the images.
Limitations
- Training requires optimizing two NeRF networks and rendering multiple rays for blur, making optimization slower.
- Noise that is consistent across views may be modeled as scene content and is hard to remove due to reliance on viewpoint consistency.
- Real-scene pose estimation relies on LEDNet-enhanced images since COLMAP struggles on raw low-light images.
Experimental setup
Datasets: LOL-Blur
Benchmarks: LOL-BlurNeRF
Metrics: PSNR SSIM LPIPS
Baselines: NeRF LLFormer + MPRNet + NeRF URetinexNet + Restormer + NeRF LEDNet + NeRF Restormer + LLNeRF MPRNet + LLNeRF PairLIE + DP-NeRF URetinexNet + DP-NeRF
Builds on: NeRF Deblur-NeRF DP-NeRF GIM COLMAP
Closest papers by meaning
- Bright-NeRF: Brightening Neural Radiance Field with Color Restoration from Low-Light RAW Images (AAAI 2025 · similarity 0.91)
- NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild (CVPR 2024 · similarity 0.91)
- DynaMoDe-NeRF: Motion-aware Deblurring Neural Radiance Field for Dynamic Scenes (CVPR 2025 · similarity 0.89)
- Optimize the Unseen - Fast NeRF Cleanup with Free Space Prior (NeurIPS 2025 · similarity 0.89)
- Mitigating Motion Blur in Neural Radiance Fields with Events and Frames (CVPR 2024 · similarity 0.89)
- NeRF-VPT: Learning Novel View Representations with Neural Radiance Fields via View Prompt Tuning (AAAI 2024 · similarity 0.89)
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