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UV-free Texture Generation with Denoising and Geodesic Heat Diffusion

NeurIPS 2024 · Point clouds › Shape and surface completion · approach: Point cloud diffusion generation · 2 citations (OpenAlex)

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Generates UV-free textures as coloured point-clouds on mesh surfaces using a DDPM built from heat-diffusion blocks with a farthest-sampled heat-diffusion attention layer and a mixed robust Laplacian.

Problem

Standard UV-based texturing of meshes suffers from seams, distortions, wasted UV space, vertex duplication and varying resolution, especially with automatic UV unwrapping; existing texture generators either rely on UV images or operate in Euclidean space ignoring mesh topology.

Approach

Represent textures as coloured point-clouds sampled on the mesh surface and denoise them with a DDPM whose U-Net blocks use heat diffusion (DiffusionNet-style) on the surface, plus a novel attention layer applied on farthest-point samples and spread back by heat diffusion, a mixed robust Laplacian combining mesh and point-cloud operators, and online Poisson-disk sampling that reuses precomputed sp

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use UV3-TeD instead of PointUVDiff (uv)Texture generation on ShapeNet chairs · ShapeNet chairs testFID: 63.35 -> 54.20Helped
Use UV3-TeD instead of PointUVDiff (pcl-texture)Texture generation on ShapeNet chairs · ShapeNet chairs testKID × 10⁻⁴: 126.18 -> 42.17Helped
Use UV3-TeD instead of DiffusionNet DDPMTexture generation on ShapeNet chairs · ShapeNet chairs testFID: 116.58 -> 54.20Helped
Add farthest-sampled attention (ablation)UV3-TeD · ABO test (100 shapes)FID: 83.16 -> 77.14Helped
Add farthest-sampled attention (ablation)UV3-TeD · ABO test (100 shapes)KID × 10⁻⁴: 103.42 -> 58.59Helped
Add farthest-sampled attention (ablation)UV3-TeD · ABO test (100 shapes)LPIPS: 0.10 -> 0.14Helped
Add Λ′ conditioning (ablation)UV3-TeD · ABO test (100 shapes)FID: 79.96 -> 77.14Helped
Add Λ′ conditioning (ablation)UV3-TeD · ABO test (100 shapes)LPIPS: 0.15 -> 0.14Hurt
Add sihks conditioning (ablation)UV3-TeD · ABO test (100 shapes)KID × 10⁻⁴: 70.90 -> 58.59Helped
Use sihks instead of Φp conditioning (ablation)UV3-TeD · ABO test (100 shapes)FID: 79.62 -> 77.14Helped
Use the mixed LBO instead of the mesh LBO (ablation)UV3-TeD · ABO test (100 shapes)LPIPS: 0.15 -> 0.14Hurt
Use the mixed LBO instead of the mesh LBO (ablation)UV3-TeD · ABO test (100 shapes)FID: 78.07 -> 77.14Helped

Surprising findings

Limitations

Experimental setup

Datasets: ShapeNet chairs Amazon Berkeley Objects (ABO) CelebA

Benchmarks: ShapeNet chairs ABO

Metrics: FID KID LPIPS

Baselines: PointUVDiff (uv) PointUVDiff (pcl-texture) DiffusionNet DDPM

Builds on: DDPM DiffusionNet Point-UV Diffusion Texturify Mitsuba3

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