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Material Anything: Generating Materials for Any 3D Object via Diffusion

CVPR 2025 · 3D vision › 3D generation · approach: Score distillation for text-to-3D · 11 citations (OpenAlex)

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Material Anything adapts a pre-trained Stable Diffusion image model with a triple-head U-Net, rendering loss and confidence masks to generate PBR materials for 3D meshes view-by-view, then refines them in UV space.

Problem

Generating physically based materials (albedo, roughness-metallic, bump) for 3D objects under diverse lighting and texture conditions (texture-less, albedo-only, generated, scanned) in an automated, robust, end-to-end way, with multi-view consistency.

Approach

Reformulate 3D material generation as image-based material estimation using a pre-trained image diffusion model with a triple-head U-Net (one branch per material group), a rendering loss, and a confidence mask that signals illumination reliability; progressive confidence-guided view generation and a UV-space diffusion refiner enforce consistency.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use triple-head U-Net instead of a vanilla U-Net that outputs all materials as one 12-channel latent (ablation)Material Anything · Objaverse objects (1,000 objects), albedoRMSE: 0.0800 -> 0.0604Helped
add rendering loss (ablation)Material Anything · Objaverse objects (1,000 objects), albedoRMSE: 0.1442 -> 0.0604Helped
add confidence masks (ablation)Material Anything · Objaverse objects (1,000 objects), mean across lighting conditionsRMSE: 0.1235 -> 0.0899Helped
initialize new views with known materials from other views (ablation)Material Anything progressive material generation · Multi-view material consistencymaterial consistencyHelped
add UV-space material refinement (ablation)Material Anything · UV material maps with self-occlusion holescompletenessHelped

Limitations

Experimental setup

Datasets: Objaverse Material3D

Benchmarks: Objaverse (1,000 objects, RMSE) 20 textured objects (FID/CLIP)

Metrics: FID CLIP score RMSE

Baselines: Text2Tex SyncMVD Paint3D NvDiffRec DreamMat Make-it-Real Rodin Gen-1 Tripo3D

Builds on: Stable Diffusion Text2Tex Paint3D v-prediction

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