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Effective Exploration Based on the Structural Information Principles
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Proposes SI2E, an exploration framework that defines structural mutual information, learns dynamics-relevant state-action embeddings, and maximizes value-conditional structural entropy over an encoding tree as an intrinsic reward.
Problem
Existing information-theoretic exploration in RL models uncertainty of random variables but ignores the inherent structure of state and action spaces, and structural information principles are limited to single-variable graphs.
Approach
Extends structural information to a two-variable structural mutual information over 2-layer approximate binary encoding trees, uses it to learn state-action embeddings (minimize MI with current state, maximize with next state), and builds an intrinsic reward from value-conditional structural entropy over a policy-value-derived encoding tree.
Key results
- On MetaWorld, SI2E with DrQv2 reaches an average success rate of 97.87 after about 64.79K steps, outperforming baselines.
- On DMControl, SI2E improves Pendulum Swingup average reward from 824.17 (VCSE) to 885.50 and Cartpole Swingup from 707.76 to 795.09 (12.34% gain).
- On MiniGrid, A2C+SI2E raises RedBlueDoors success from 79.82% to 85.80% and cuts required steps from 1161.90K to 461.90K.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SI2E exploration instead of VCSE | A2C · RedBlueDoors-6x6 | success rate (%): 79.82 ± 7.26 -> 85.80 ± 1.48 | Helped |
| use SI2E exploration instead of VCSE | A2C · RedBlueDoors-6x6 | required steps (K): 1161.90 ± 241.59 -> 461.90 ± 61.53 | Helped |
| use SI2E exploration instead of VCSE | DrQv2 · Door Open | success rate (%): 80.90 ± 10.19 -> 95.77 ± 1.05 | Helped |
| use SI2E exploration instead of VCSE | DrQv2 · Quadruped Walk | average episode reward: 243.74 ± 29.91 -> 399.51 ± 29.05 | Helped |
| use SI2E exploration instead of VCSE | DrQv2 · Cartpole Swingup | average episode reward: 707.76 ± 50.38 -> 795.09 ± 90.49 | Helped |
| replace the SI2E embedding principle with the Dynamic Bottleneck (ablation) | SI2E · MetaWorld and DMControl tasks | final performance | Hurt |
| replace the SI2E intrinsic reward with VCSE (ablation) | SI2E · MetaWorld and DMControl tasks | final performance | Hurt |
| replace the SI2E embedding principle with the Dynamic Bottleneck (ablation) | SI2E · MetaWorld and DMControl tasks | sample efficiency | Hurt |
| replace the SI2E intrinsic reward with VCSE (ablation) | SI2E · MetaWorld and DMControl tasks | sample efficiency | Hurt |
Surprising findings
- DrQv2+SE can fail badly on some DMControl tasks, e.g. Pendulum Swingup average reward of 10.80, far below the DrQv2 baseline of 424.21 without exploration bonus.
Limitations
- Encoding tree restricted to height 2 for computational tractability.
- Evaluated only on navigation, visual manipulation and control benchmarks with small-scale agents.
Experimental setup
Datasets: MiniGrid MetaWorld DeepMind Control Suite
Benchmarks: MiniGrid MetaWorld DeepMind Control Suite
Metrics: success rate required steps to target reward average episode reward
Baselines: A2C+SE A2C+VCSE DrQv2+SE DrQv2+VCSE DrQv2+MADE SI2E-DB SI2E-VCSE
Builds on: Dynamic Bottleneck value-conditional state entropy structural information principles HCSE RE3
Closest papers by meaning
- Accelerating Reinforcement Learning with Value-Conditional State Entropy Exploration (NeurIPS 2023 · similarity 0.88)
- On the Role of Information Structure in Reinforcement Learning for Partially-Observable Sequential Teams and Games (NeurIPS 2024 · similarity 0.88)
- Probing in the Dark: State Entropy Maximization for POMDPs (ICLR 2026 · similarity 0.88)
- Structural Information-based Hierarchical Diffusion for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- CIG: Exploration via Conditional Information Gain (NeurIPS 2026 · similarity 0.87)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.86)
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