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Do's and Don'ts: Learning Desirable Skills with Instruction Videos

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Unsupervised skill discovery · 1 citations (OpenAlex)

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Proposes DoDont, which trains an instruction network on a few action-free Do's/Don'ts videos and uses it as the distance function (multiplicatively weighting the intrinsic reward) in distance-maximizing skill discovery (METRA/HILP) to learn desirable skills and avoid unsafe ones.

Problem

Unsupervised skill discovery struggles to learn complex locomotion (walking, running) in high-dimensional continuous control and often learns unsafe or undesirable behaviors such as flipping, rolling, or entering hazardous regions, while hand-designed reward functions are hard to scale to multiple b

Approach

Learn a reward-like instruction network from action-free Do's and Don'ts video transitions via binary classification, then freeze it and use it to multiplicatively weight the METRA intrinsic reward (reformulated constraint so the signal acts directly), rather than adding it to the reward as in SMERL/DGPO.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use video-trained instruction network to weight the METRA skill-discovery rewardDoDont · Cheetah and Quadruped running taskszero-shot running rewardHelped
Use video-trained instruction network to guide skill discoveryDoDont · Cheetah and Quadruped locomotionstate coverageHelped
Use video-trained instruction network to guide skill discoveryDoDont · safe-area navigationsafe state coverageHelped
Use Do and Don't videos to guide locomotion skillsDoDont · Quadruped and Cheetah running while avoiding rolling or flippingzero-shot rewardHelped
Use video-trained instruction network to guide manipulation skillsDoDont · Kitchenpolicy task coverageHelped
Use the instruction network with offline skill learningDoDont · offline zero-shot RLinterquartile meanHelped
Use only one Do video (and one Don't video) instead of the default video set (ablation)DoDont · Quadruped runningzero-shot run rewardNo clear effect
Replace the direct instruction-weighted reward with the delayed reward formulation (ablation)DoDont · Quadruped runningzero-shot rewardHurt
Remove penalties for Don't behaviors and encourage only Do behaviors (ablation)DoDont · Quadruped runningzero-shot Run returnHurt
Add the instruction-network score to the intrinsic METRA reward instead of multiplying it (ablation)DoDont · Cheetah safe-area navigationqualitative skill performanceHurt
Use hand-designed run reward as the distance metricMETRA dagger · Cheetah runningrunning behavior learningHelped
Use hand-designed run reward as the distance metricMETRA dagger · Quadruped runningrunning behavior learningHurt

Surprising findings

Limitations

Experimental setup

Datasets: D4RL ExORL DMC Cheetah/Quadruped expert SAC rollouts Kitchen random action rollouts

Benchmarks: DMC Cheetah DMC Quadruped Kitchen Walker Jaco ExORL

Metrics: state coverage zero-shot task reward safe state coverage policy task coverage interquartile mean (IQM) zero-shot return downstream task reward

Baselines: METRA METRA† SMERL DGPO FDM FB HILP

Builds on: METRA HILP SMERL DGPO Wasserstein dependency measure

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