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DIDI: Diffusion-Guided Diversity for Offline Behavioral Generation

ICML 2024 · Reinforcement learning › Offline RL · approach: Diffusion models for offline decision making · 0 citations (OpenAlex)

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Proposes DIDI, which uses a pretrained diffusion model as a prior and a skill discriminator's diversity gradient to train a single-forward-pass contextual policy that learns diverse skills from label-free offline data.

Problem

Learning diverse, controllable behaviors from a mixture of label-free offline data, where existing offline methods collapse toward a single behavior and lack diversity encouragement.

Approach

Train a diffusion model on offline trajectories as a fixed prior, then regularize a latent-conditioned single-pass policy by back-propagating through the diffusion noising/denoising loss while jointly optimizing a skill discriminator's mutual-information (diversity) objective and an optional reward term; the diffusion noising step relabels pseudo-behaviors back onto the data manifold.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DIDI instead of the strongest listed baselineDIDI · D4RL HalfCheetah-medium-expertnormalized score: 91.6 vs 83.0, 81.9, 86.6Hurt
Use DIDI instead of the strongest listed baselineDIDI · D4RL Hopper-medium-expertnormalized score: 107.6 vs 101.2, 102.1, 101.9Hurt
Use DIDI instead of the strongest listed baselineDIDI · D4RL Walker2d-medium-expertnormalized score: 108.8 vs 107.5, 105.6, 106.9Hurt
Use DIDI instead of the strongest listed baselineDIDI · D4RL HalfCheetah-mediumnormalized score: 44.0 vs 43.0, 39.7, 42.3Mixed
Use DIDI instead of the strongest listed baselineDIDI · D4RL Hopper-mediumnormalized score: 74.3 vs 70.4, 74.1, 72.8Mixed
Use DIDI instead of the strongest listed baselineDIDI · D4RL Walker2d-mediumnormalized score: 79.6 vs 80.3, 78.3, 79.1Helped
Use DIDI instead of the strongest listed baselineDIDI · D4RL HalfCheetah-medium-replaynormalized score: 45.5 vs 34.3, 33.2, 34.8Hurt
Use DIDI instead of the strongest listed baselineDIDI · D4RL Hopper-medium-replaynormalized score: 95.0 vs 91.5, 87.8, 96.1Mixed
Use DIDI instead of the strongest listed baselineDIDI · D4RL Walker2d-medium-replaynormalized score: 77.2 vs 68.9, 70.3, 68.1Hurt
Use diffusion-guided DIDI rather than k-means-DI, VAE-DI, or VAE-DI-fixedDIDI · Push Tbehavioral diversity: 6.8, 2.5, 1.6 -> 7.2Helped
Use diffusion-guided DIDI rather than k-means-DI, VAE-DI, or VAE-DI-fixedDIDI · Push Fbehavioral diversity: 10.4, 6.5, 7.1 -> 12.2Helped
Use diffusion-guided DIDI rather than k-means-DI, VAE-DI, or VAE-DI-fixedDIDI · Push 7behavioral diversity: 8.1, 7.7, 5.4 -> 10.2Helped

Surprising findings

Limitations

Experimental setup

Datasets: Push (IBC-derived) Kitchen (566 human demonstrations) Humanoid (PHC) D4RL halfcheetah/hopper/walker2d

Benchmarks: Push Kitchen Humanoid D4RL Gym-MuJoCo

Metrics: behavioral diversity (variance of motions across action type success rate normalized D4RL return

Baselines: k-means-DI VAE-DI VAE-DI-fixed CQL Decision Transformer Diffuser

Builds on: Diffuser DDPM IBC PHC

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