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Learning to Decouple the Lights for 3D Face Texture Modeling

NeurIPS 2024 · 3D vision › Face and shape · approach: Face reflectance and relightable rendering · 1 citations (OpenAlex)

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Proposes Light Decoupling, which models unnatural illumination from external occlusions as multiple separate spherical-harmonic light conditions mixed by learned spatial-temporal neural masks, to recover clean 3D face textures from images and videos.

Problem

Recovering accurate 3D facial textures from faces under complicated, unnatural illumination caused by external occlusions (e.g., hats, hair), where single uniform illumination assumptions bake shadows into textures.

Approach

Replace the single-illumination assumption with n separate spherical-harmonic light conditions whose spatial-temporal masks are predicted by MLPs and adaptively pruned (ACE), plus a face-region mask network and realistic priors (global/local texture priors and a FaceNet-based human prior) for texture optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use Light Decoupling3D face texture modeling · VoxCeleb2 single images, targetPSNR: 27.23 -> 29.22Helped
use Light Decoupling3D face texture modeling · VoxCeleb2 video sequences, targetPSNR: 26.20 -> 29.15Helped
use Light Decoupling3D face texture modeling · images with diverse shadows, second metric groupPSNR: 25.02 -> 28.97Helped
add global prior loss GP (ablation)Ours · VoxCeleb2 single imagesPSNR: 27.20 -> 28.81Helped
add local prior loss LP to GP (ablation)Ours · VoxCeleb2 single imagesPSNR: 28.81 -> 28.82Helped
add human prior loss HP to GP+LP (ablation)Ours · VoxCeleb2 single imagesPSNR: 28.82 -> 29.22Helped
add light representation f (ablation)Ours · VoxCeleb2 single imagesPSNR: 25.19 -> 27.52Helped
add occlusion representation g (ablation)Ours · VoxCeleb2 single imagesPSNR: 25.19 -> 29.22Helped
replace multiple light conditions with one global SH (ablation)Ours · VoxCeleb2 single imagesPSNR: 29.22 -> 25.87Hurt
vary initial lighting-condition count from 5 to 3 (ablation)Ours · VoxCeleb2 single imagesPSNR: 29.22 -> 28.49Hurt
vary initial lighting-condition count from 5 to 7 or 9 (ablation)Ours · VoxCeleb2 single imagesPSNR: 29.22 -> 29.14; 29.22 -> 29.16Hurt
replace human prior HP with perceptual loss (ablation)Ours · VoxCeleb2 single imagesPSNR: 29.22 -> 28.72Hurt

Surprising findings

Limitations

Experimental setup

Datasets: VoxCeleb2 CelebAMask-HQ

Benchmarks: VoxCeleb2 single images VoxCeleb2 video sequences CelebAMask-HQ images with diverse shadows

Metrics: PSNR SSIM LPIPS

Baselines: CPEM D3DFR NextFace FFHQ-UV Deocclusion method

Builds on: NextFace AlbedoMM 3D Morphable Model FFHQ-UV

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