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Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text
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Director3D generates real-world-style 3D scenes from text by pairing a trajectory diffusion transformer (Traj-DiT) for camera paths, a Gaussian-driven multi-view latent diffusion model (GM-LDM) for initial pixel-aligned 3D Gaussians, and an SDS++ loss for refinement.
Problem
Text-to-3D scene generation from real-world multi-view captures is hard because real camera trajectories are complex and scene-specific, backgrounds are unbounded, and real multi-view data is limited in diversity and quantity.
Approach
Model camera trajectories with a DiT conditioned on text, generate pixel-aligned 3D Gaussians from sparse views with a Stable Diffusion-based multi-view latent diffusion model using rendering-based denoising, and refine the Gaussians with an SDS++ loss that adds a learnable source prediction, CFG-based target prediction, and latent plus image-space objectives.
Key results
- On T3Bench (100 prompts), Director3D achieves BRISQUE 32.3, NIQE 4.35, and CLIP-Score 85.5, versus best baseline ProlificDreamer at 61.5 / 7.07 / 69.4.
- Without refining, Director3D still reaches BRISQUE 37.1, NIQE 6.41, and CLIP-Score 80.0, outperforming all listed SDS-based baselines.
- Scene generation takes approximately 5 minutes per scene.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add SDS++ refinement (ablation) | Director3D · T3Bench Single-Object-with-Surroundings | BRISQUE: 37.1 -> 32.3 | Helped |
| add SDS++ refinement (ablation) | Director3D · T3Bench Single-Object-with-Surroundings | NIQE: 6.41 -> 4.35 | Helped |
| add SDS++ refinement (ablation) | Director3D · T3Bench Single-Object-with-Surroundings | CLIP-Score: 80.0 -> 85.5 | Helped |
| replace adaptive source prediction with the ground-truth noise prediction (SDS+) (ablation) | SDS++ loss in Director3D · 3D Gaussian refinement | visual quality | Hurt |
| set classifier-free guidance scale to 1 (LODS variant) (ablation) | SDS++ loss in Director3D · 3D Gaussian refinement | detail quality | Hurt |
| remove the image-space objective and use only the latent-space objective (ablation) | SDS++ loss in Director3D · 3D Gaussian refinement | detail quality | Hurt |
| remove the latent-space objective and use only the image-space objective (ablation) | SDS++ loss in Director3D · 3D Gaussian refinement | detail completeness | Hurt |
| use randomly generated camera trajectories instead of scene-specific trajectories (ablation) | GM-LDM in Director3D · object-level prompts | multi-view generation quality | Hurt |
Surprising findings
- Without refinement, the GM-LDM initial 3D Gaussians match the text but lack visual detail, which the authors attribute to limited multi-view dataset diversity.
Limitations
- Limited number of supported views restricts the range of perspectives in generated scenes.
- Reliance on an additional SDS++ refinement step limits efficiency because the GM-LDM is trained on only two real-world datasets.
- Success rate drops for complicated or compositional prompts, exact object counts, and articulated objects.
Experimental setup
Datasets: MVImgNet DL3DV-10K LAION T3Bench
Benchmarks: T3Bench Single-Object-with-Surroundings
Metrics: BRISQUE NIQE CLIP-Score
Baselines: GRM GaussianDreamer DreamScene LucidDreamer DreamFusion Magic3D ProlificDreamer Fantasia3D
Builds on: Stable Diffusion v2.1 DiT 3D Gaussian Splatting SDS Dual3D MVDream
Closest papers by meaning
- Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation (CVPR 2025 · similarity 0.90)
- 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation (CVPR 2024 · similarity 0.89)
- LT3SD: Latent Trees for 3D Scene Diffusion (CVPR 2025 · similarity 0.89)
- 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models (NeurIPS 2024 · similarity 0.89)
- A 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale (NeurIPS 2026 · similarity 0.88)
- Denoising Diffusion via Image-Based Rendering (ICLR 2024 · similarity 0.88)
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