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Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text

NeurIPS 2024 · 3D vision › 3D generation · approach: Text-to-3D scene generation · 10 citations (OpenAlex)

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Director3D generates real-world-style 3D scenes from text by pairing a trajectory diffusion transformer (Traj-DiT) for camera paths, a Gaussian-driven multi-view latent diffusion model (GM-LDM) for initial pixel-aligned 3D Gaussians, and an SDS++ loss for refinement.

Problem

Text-to-3D scene generation from real-world multi-view captures is hard because real camera trajectories are complex and scene-specific, backgrounds are unbounded, and real multi-view data is limited in diversity and quantity.

Approach

Model camera trajectories with a DiT conditioned on text, generate pixel-aligned 3D Gaussians from sparse views with a Stable Diffusion-based multi-view latent diffusion model using rendering-based denoising, and refine the Gaussians with an SDS++ loss that adds a learnable source prediction, CFG-based target prediction, and latent plus image-space objectives.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add SDS++ refinement (ablation)Director3D · T3Bench Single-Object-with-SurroundingsBRISQUE: 37.1 -> 32.3Helped
add SDS++ refinement (ablation)Director3D · T3Bench Single-Object-with-SurroundingsNIQE: 6.41 -> 4.35Helped
add SDS++ refinement (ablation)Director3D · T3Bench Single-Object-with-SurroundingsCLIP-Score: 80.0 -> 85.5Helped
replace adaptive source prediction with the ground-truth noise prediction (SDS+) (ablation)SDS++ loss in Director3D · 3D Gaussian refinementvisual qualityHurt
set classifier-free guidance scale to 1 (LODS variant) (ablation)SDS++ loss in Director3D · 3D Gaussian refinementdetail qualityHurt
remove the image-space objective and use only the latent-space objective (ablation)SDS++ loss in Director3D · 3D Gaussian refinementdetail qualityHurt
remove the latent-space objective and use only the image-space objective (ablation)SDS++ loss in Director3D · 3D Gaussian refinementdetail completenessHurt
use randomly generated camera trajectories instead of scene-specific trajectories (ablation)GM-LDM in Director3D · object-level promptsmulti-view generation qualityHurt

Surprising findings

Limitations

Experimental setup

Datasets: MVImgNet DL3DV-10K LAION T3Bench

Benchmarks: T3Bench Single-Object-with-Surroundings

Metrics: BRISQUE NIQE CLIP-Score

Baselines: GRM GaussianDreamer DreamScene LucidDreamer DreamFusion Magic3D ProlificDreamer Fantasia3D

Builds on: Stable Diffusion v2.1 DiT 3D Gaussian Splatting SDS Dual3D MVDream

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