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Principal-Agent Reward Shaping in MDPs

AAAI 2024 · Reinforcement learning › MDPs and planning · approach: Average-reward and regularized MDPs · 5 citations (OpenAlex)

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Studies principal-agent reward shaping in MDPs under a bonus budget, proving NP-hardness and giving an FPTAS for stochastic trees and a pseudo-polynomial exact algorithm (Pareto frontier) for finite-horizon deterministic decision processes.

Problem

Principal must choose a bounded-budget bonus reward to shape a self-interested agent's reward so the agent's optimal MDP policy maximizes the principal's utility; the problem is NP-hard in general.

Approach

Uses minimal bonus implementations and an indifference observation to decouple bonus allocation across subtrees, enabling bottom-up dynamic programming with discretized budgets for stochastic trees; for deterministic finite-horizon DDPs, propagates Pareto frontiers of (agent, principal) utility vectors and filters by the budget-implementability condition.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use STUM on stochastic-tree MDPs with budget B + ε|S|Principal-agent reward shaping · Stochastic treesPrincipal utilityHelped
Use MDPPF with ε-discrete reward functionsPrincipal-agent reward shaping · Acyclic deterministic decision processesPrincipal utilityHelped
Use MDPPF with discretized rewards and budget B + HεPrincipal-agent reward shaping · Acyclic deterministic decision processes with general rewardsPrincipal utilityHelped
Decrease the discretization factor εMDPPF · Generated finite-horizon DDPsPrincipal utilityHelped
Use MDPPF instead of its Corollary lower-bound guaranteeMDPPF · Generated finite-horizon DDPsPrincipal utilityHelped
Increase the budget BMDPPF · Generated finite-horizon DDPsPrincipal utility approximation accuracyHelped
Use ε-discretized rewards rather than exact rewardsMDPPF · Generated finite-horizon DDPPsPrincipal utilityHurt

Surprising findings

Limitations

Experimental setup

Benchmarks: randomly generated layered DDP instances (5 layers, 10 states, 10 actions)

Metrics: principal utility approximation vs. discretization factor epsilon principal utility vs. budget

Baselines: brute force algorithm

Builds on: policy teaching environment design money burning

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