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Generalized Principal-Agent Problem with a Learning Agent
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Reduces repeated generalized principal-agent problems with a no-regret or no-swap-regret learning agent to approximate-best-response problems, giving tight bounds on the principal's achievable utility around the Stackelberg value.
Problem
Principal-agent problems (Bayesian persuasion, Stackelberg games, contract design) where the principal lacks commitment power and the agent learns to respond over repeated rounds; how much can the principal gain versus the classic best-responding Stackelberg value U*?
Approach
Reduces the learning-agent setting to a one-shot problem with an approximately best-responding agent: no-regret agents yield a maxmin objective U* - Theta(sqrt(Reg/T)), while no-swap-regret agents cap the principal at U* + O(SReg/T), with a mean-based counterexample where the principal can exceed U*.
Key results
- Against a no-regret agent, the principal obtains at least U* - O(sqrt(Reg(T)/T)) with a fixed strategy; the sqrt dependence is tight.
- Against a no-swap-regret agent, the principal cannot exceed U* + O(SReg(T)/T), and this is tight.
- In a Bayesian persuasion instance, a mean-based (no-regret, not no-swap-regret) receiver can be exploited to get utility about 1/2 - O(sqrt(gamma)), well above U* = 0.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a fixed strategy against an agent with contextual regret CReg(T) | Generalized principal-agent problems without agent private information · Generalized principal-agent problems | average utility: U^* - O\big(\sqrt{\tfrac{\mathrm{CReg}(T)}{T}}\big) | Hurt |
| Use an adaptive strategy against an agent with contextual swap-regret CSReg(T) | Generalized principal-agent problems without agent private information · Generalized principal-agent problems | average utility: U^* + O\big(\tfrac{\mathrm{CSReg}(T)}{T}\big) | No clear effect |
| Switch the signaling scheme after the first T/2 rounds | Sender facing a γ-mean-based receiver · Bayesian persuasion instance with two states and three actions | average sender utility: \approx \frac{1}{2} - O(\sqrt\gamma) | Helped |
| Use a contextual no-swap-regret learning agent instead of a mean-based no-regret agent | Principal in generalized principal-agent problems · Generalized principal-agent problems | average principal utility: U^* + O\big(\tfrac{\mathrm{CSReg}(T)}{T}\big) | Hurt |
| Allow randomized rather than deterministic δ-best responses | Principal's maxmin objective in unconstrained generalized principal-agent problems · Generalized principal-agent problems without constraints | maxmin utility: U^* - \mathrm{diam}(\mathcal X) L \tfrac{\delta}{G}; U^* - 2 \sqrt{\tfrac{2B L}{G} \mathrm{diam}(\mathcal X) \delta} | Mixed |
| Use randomized approximate best responses in the tight Bayesian persuasion example | Principal's maxmin objective · Bayesian persuasion with prior 0 < μ₀ < 1/2 | maxmin sender utility: U^* - 2\sqrt{2\mu_0\delta} + \delta | Hurt |
| Use a randomized δ-approximate response that favors the sender | Sender in the tight Bayesian persuasion example · Bayesian persuasion with prior 0 < μ₀ < 1/2 | maxmax sender utility: U^* + \delta | Helped |
Surprising findings
- Against no-regret learners the principal's worst-case loss scales with the square root of average regret, not linearly.
- Against mean-based no-regret learners the principal can significantly exceed the Stackelberg value U*.
Limitations
- null
Experimental setup
Metrics: principal average utility approximate best response objective
Builds on: Stackelberg games with learning followers contextual bandits swap regret reductions
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