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Waypoint Transformer: Reinforcement Learning via Supervised Learning with Intermediate Targets
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| condition the policy on generated intermediate goal waypoints instead of only the global goal (ablation) | WT on AntMaze Large Play · AntMaze Large Play | normalized score: 33.0 ± 10.3 -> 72.5 ± 2.8 | Helped |
| use learned goal waypoints instead of manually selected waypoints (ablation) | WT on AntMaze Large Play · AntMaze Large Play | normalized score: 44.5 ± 2.8 vs. 33.0 ± 10.3 | Helped |
| set waypoint horizon K to 0, removing intermediate goals (ablation) | WT on AntMaze Large Play · AntMaze Large Play | normalized score: 2.2x | Hurt |
| vary waypoint horizon K away from 30 (ablation) | WT on AntMaze Large Play · AntMaze Large Play | normalized score | Mixed |
| train the goal waypoint network to lower held-out RMSE (ablation) | WT on AntMaze Large Play · AntMaze Large Play | normalized score | No clear effect |
| predict reward-to-go waypoints rather than use a constant ARTG target (ablation) | WT on Hopper Medium Replay · Hopper Medium Replay | normalized score: 66.5 ± 15.6 -> 88.9 ± 2.4 | Helped |
| predict cumulative reward-to-go with a reward waypoint network rather than update CRTG using attained rewards (ablation) | WT on Hopper Medium Replay · Hopper Medium Replay | variance of CRTG conditioning input: nearly 5x | Helped |
| add conditioning on past actions (ablation) | WT · AntMaze Large Play, Hopper Medium Replay, and Kitchen Mixed | normalized score: 66.5 ± 5.6; 76.9 ± 9.0; 65.2 ± 2.8 vs. 72.5 ± 2.8; 88.9 ± 2.4; 70.9 ± 2.1 | Hurt |
| vary dropout probability (ablation) | WT · Hopper Medium Replay, AntMaze Large Play, and Kitchen Mixed | normalized score: 75.5 ± 8.3; 68.3 ± 5.9; 72.9 ± 0.5 (0.000) vs. 88.9 ± 2.4; 72.5 ± 2.8; 70.9 ± 2.1 (0.150) | Mixed |
| vary the number of transformer layers (ablation) | WT · Hopper Medium Replay, AntMaze Large Play, and Kitchen Mixed | normalized score: 82.1 ± 8.8; 72.1 ± 5.7; 71.6 ± 1.6 (1 layer) vs. 88.9 ± 2.4; 72.5 ± 2.8; 70.9 ± 2.1 (2 layers) | Mixed |
| use generated waypoints rather than a global goal only (ablation) | WT on AntMaze Large Play · AntMaze Large Play | successful rollouts passing beyond the stitching region: 45% -> 87% | Helped |
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