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Waypoint Transformer: Reinforcement Learning via Supervised Learning with Intermediate Targets

NeurIPS 2023 · Reinforcement learning › Offline RL · approach: Decision Transformer sequence models · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
condition the policy on generated intermediate goal waypoints instead of only the global goal (ablation)WT on AntMaze Large Play · AntMaze Large Playnormalized score: 33.0 ± 10.3 -> 72.5 ± 2.8Helped
use learned goal waypoints instead of manually selected waypoints (ablation)WT on AntMaze Large Play · AntMaze Large Playnormalized score: 44.5 ± 2.8 vs. 33.0 ± 10.3Helped
set waypoint horizon K to 0, removing intermediate goals (ablation)WT on AntMaze Large Play · AntMaze Large Playnormalized score: 2.2xHurt
vary waypoint horizon K away from 30 (ablation)WT on AntMaze Large Play · AntMaze Large Playnormalized scoreMixed
train the goal waypoint network to lower held-out RMSE (ablation)WT on AntMaze Large Play · AntMaze Large Playnormalized scoreNo clear effect
predict reward-to-go waypoints rather than use a constant ARTG target (ablation)WT on Hopper Medium Replay · Hopper Medium Replaynormalized score: 66.5 ± 15.6 -> 88.9 ± 2.4Helped
predict cumulative reward-to-go with a reward waypoint network rather than update CRTG using attained rewards (ablation)WT on Hopper Medium Replay · Hopper Medium Replayvariance of CRTG conditioning input: nearly 5xHelped
add conditioning on past actions (ablation)WT · AntMaze Large Play, Hopper Medium Replay, and Kitchen Mixednormalized score: 66.5 ± 5.6; 76.9 ± 9.0; 65.2 ± 2.8 vs. 72.5 ± 2.8; 88.9 ± 2.4; 70.9 ± 2.1Hurt
vary dropout probability (ablation)WT · Hopper Medium Replay, AntMaze Large Play, and Kitchen Mixednormalized score: 75.5 ± 8.3; 68.3 ± 5.9; 72.9 ± 0.5 (0.000) vs. 88.9 ± 2.4; 72.5 ± 2.8; 70.9 ± 2.1 (0.150)Mixed
vary the number of transformer layers (ablation)WT · Hopper Medium Replay, AntMaze Large Play, and Kitchen Mixednormalized score: 82.1 ± 8.8; 72.1 ± 5.7; 71.6 ± 1.6 (1 layer) vs. 88.9 ± 2.4; 72.5 ± 2.8; 70.9 ± 2.1 (2 layers)Mixed
use generated waypoints rather than a global goal only (ablation)WT on AntMaze Large Play · AntMaze Large Playsuccessful rollouts passing beyond the stitching region: 45% -> 87%Helped

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