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Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Making

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Probabilistic and autonomous RL · 0 citations (OpenAlex)

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Proposes Decision ConvFormer, a MetaFormer-based offline RL action predictor that replaces Decision Transformer's attention token mixer with static, depthwise causal convolution filters over RTG/state/action tokens.

Problem

Decision Transformer's attention is argued to be an inappropriate, overparameterized structure for capturing the local Markovian dependence in offline RL trajectories, and it is costly to train.

Approach

Replace the attention token mixer with input-independent 1D depthwise causal convolution filters, using separate filters for RTG, state, and action tokens (filter length 6), within a MetaFormer block; motivated by direct learning of banded attention matrices in DT.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace attention with local convolution filtersDT-style action prediction · AntMaze mean, offlineexpert-normalized return: 65.8 -> 81.8Helped
replace attention with local convolution filtersDT-style action prediction · Atari mean, offlinegamer-normalized return: 62.2 -> 86.2Helped
add a final attention block after convolution blocks (ablation)DC · Atari mean, offlinegamer-normalized return: 86.2 -> 94.7Helped
replace three modality-specific filters with one shared filter (ablation)DC · MuJoCo and AntMazeexpert-normalized return: 88.3 -> 92.5; 77.6 -> 79.2; 89.6 -> 94.1; 78.0 -> 76.6; 81.6 -> 85.0; 78.1 -> 78.5Mixed
increase filter length from 3 to 6 (ablation)DC, hopper-medium · hopper-mediumexpert-normalized return: 83.5 -> 92.5Helped
increase context length from 8 to 20 (ablation)DC, hopper-medium · hopper-mediumexpert-normalized return: 92.5 -> 94.2Helped
increase filter length from 6 to 30 (ablation)DC, hopper-medium, K=20 · hopper-mediumexpert-normalized return: 94.2 -> 93.5Hurt
reduce context length from 20 to 8 (ablation)DT · hopper and walker2d medium and medium-replayexpert-normalized return: 77.0 -> 74.8; 73.4 -> 72.5Hurt
reduce context length from 8 to 2 (ablation)DT · hopper and walker2d medium and medium-replayexpert-normalized return: 74.8 -> 72.5; 72.5 -> 71.6Hurt
reduce context length from 20 to 8 (ablation)DT · halfcheetah medium and medium-replayexpert-normalized return: 39.8 -> 39.3No clear effect
replace ReLU with GELU (ablation)DT and DC · AntMazeexpert-normalized return: 66.2 -> 69.4; 58.0 -> 62.2; 71.0 -> 85.0; 63.6 -> 78.5Helped
replace ReLU with GELU (ablation)DT and DC · MuJoCoexpert-normalized returnNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: D4RL MuJoCo D4RL AntMaze Atari DQN replay (1%)

Benchmarks: D4RL MuJoCo D4RL AntMaze Atari

Metrics: expert-normalized return gamer-normalized return training time GPU memory parameter count

Baselines: TD3+BC CQL IQL DT ODT RvS DS4 BC

Builds on: Decision Transformer MetaFormer ODT CQL

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