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Rethinking Decision Transformer via Hierarchical Reinforcement Learning
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Proposes Autotuned Decision Transformer (ADT), a hierarchical RL framework in which a high-level policy generates prompts (values or sub-goals) that condition a transformer low-level policy, jointly optimized for offline RL stitching.
Problem
Decision Transformer relies on recalling dataset trajectories conditioned on hand-picked return-to-go and cannot stitch suboptimal trajectories together for offline RL.
Approach
Recast DT as a two-level hierarchy (high-level prompt policy, low-level prompt-conditioned action policy) and jointly optimize both: the high-level policy outputs in-sample optimal values (V-ADT) or IQL/HIQL-learned sub-goals (G-ADT) as prompts, and the low-level transformer is trained with advantage-weighted regression and concatenated prompt-state tokens.
Key results
- V-ADT averages 65.0 on D4RL (MuJoCo, AntMaze, Kitchen) versus 43.8 for DT and 68.3 for IQL in the reported table.
- V-ADT reaches 52.4 AntMaze average versus 16.0 for DT, and 78.7 MuJoCo average versus 65.3 for DT.
- G-ADT averages 72.6 across AntMaze and Kitchen, above HIQL (77.1 is HIQL average in its table, so G-ADT is higher than WT 66.0 and RvS-R/G 53.7 but below HIQL's reported 77.1).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use V-ADT instead of DT | Transformer-based offline RL · AntMaze average | normalized score: 16.0 ± 2.1 -> 52.4 ± 2.9 | Helped |
| Use V-ADT instead of DT | Transformer-based offline RL · Kitchen average | normalized score: 34.6 ± 9.2 -> 49.3 ± 3.1 | Helped |
| Use V-ADT instead of TD3+BC, CQL, or IQL | Offline RL on MuJoCo · MuJoCo average | normalized score: 75.3 ± 4.9; 77.6 ± 3.4; 76.9 ± 5.8 -> 78.7 ± 2.8 | Helped |
| Use G-ADT instead of WT | Goal-conditioned transformer policy · AntMaze average | normalized score: 68.4 ± 4.9 -> 78.1 ± 2.5 | Helped |
| Use G-ADT instead of WT | Goal-conditioned transformer policy · Kitchen average | normalized score: 61.3 ± 3.4 -> 61.6 ± 3.4 | No clear effect |
| Use G-ADT instead of HIQL | Goal-conditioned offline RL · AntMaze average | normalized score: 86.2 ± 5.4 -> 78.1 ± 2.5 | Hurt |
| Use V-ADT instead of IQL | Offline RL · Kitchen average | normalized score: 53.3 -> 49.3 ± 3.1 | Hurt |
| Add value prompts (ablation) | V-ADT · Hard diverse datasets | evaluation performance | Helped |
| Add value prompts (ablation) | V-ADT · Play datasets | evaluation performance | No clear effect |
| Tune DT's target return manually (ablation) | DT · Four Walker2d datasets | evaluation performance | No clear effect |
| Use advantage-weighted low-level policy optimization instead of the DT sequence prediction loss (ablation) | ADT · Offline RL tasks | evaluation performance | Helped |
| Concatenate prompts and states before tokenization (ablation) | ADT · Offline RL tasks | evaluation performance | Helped |
Surprising findings
- Manually tuning the return-to-go target of DT does not close the gap to V-ADT, suggesting learned prompts matter more than prompt engineering.
- Using the value prompt with V-ADT helps mainly on diverse datasets, with little benefit on play datasets.
Limitations
- Results of DT and baselines partly taken from prior work or re-run with CORL, with some kitchen baselines lacking standard deviations.
- Authors note uncertainty about benefits of transformers in RL for these benchmarks, which may not be advantageous with limited data.
Experimental setup
Datasets: D4RL halfcheetah v2 D4RL hopper v2 D4RL walker2d v2 D4RL antmaze v2 D4RL kitchen v0
Benchmarks: D4RL MuJoCo D4RL AntMaze D4RL Franka Kitchen
Metrics: normalized return
Baselines: TD3+BC CQL IQL DT QLDT HIQL RvS Waypoint Transformer
Builds on: Decision Transformer Implicit Q-learning Hierarchical Implicit Q-learning Advantage-weighted regression Q-learning Decision Transformer
Closest papers by meaning
- In-Context Decision Transformer: Reinforcement Learning via Hierarchical Chain-of-Thought (ICML 2024 · similarity 0.90)
- When should we prefer Decision Transformers for Offline Reinforcement Learning? (ICLR 2024 · similarity 0.90)
- Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Making (ICLR 2024 · similarity 0.90)
- Decision Mamba: Reinforcement Learning via Hybrid Selective Sequence Modeling (NeurIPS 2024 · similarity 0.90)
- Transformers as Decision Makers: Provable In-Context Reinforcement Learning via Supervised Pretraining (ICLR 2024 · similarity 0.89)
- In-Context Reinforcement Learning From Suboptimal Historical Data (ICML 2025 · similarity 0.89)
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