Research map / Multi-agent systems and games / Cooperative multi-agent RL
Multi-Agent Reinforcement Learning is a Sequence Modeling Problem
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MAT instead of MAPPO for few-shot adaptation | SMAC 27m vs 30m · SMAC 27m vs 30m | median evaluation win rate: 26.2 vs 53.8 | Helped |
| Pre-train MAT rather than train MAT from scratch | SMAC 27m vs 30m · SMAC 27m vs 30m | median evaluation win rate: 0.0 vs 53.8 | Helped |
| Use MAT instead of MAPPO for few-shot adaptation | Multi-Agent MuJoCo back shin · Multi-Agent MuJoCo back shin | average evaluation score: 2796 vs 6077 | Helped |
| Use agent-ID encoding instead of sequence-position encoding (ablation) | MAT · HalfCheetah | episodic reward | Helped |
| Add position encoding on top of agent-ID encoding (ablation) | MAT · HalfCheetah | episodic reward | No clear effect |
| Use the full encoder-decoder Transformer instead of decoder only (ablation) | MAT · Homogeneous and heterogeneous MARL scenarios | performance | Helped |
| Use the full encoder-decoder Transformer instead of encoder only (ablation) | MAT · Homogeneous and heterogeneous MARL scenarios | performance | Helped |
| Use the full Transformer instead of GRU-based encoder and decoder (ablation) | MAT · Homogeneous and heterogeneous MARL scenarios | performance | Helped |
Closest papers by meaning
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- Grounded Answers for Multi-agent Decision-making Problem through Generative World Model (NeurIPS 2024 · similarity 0.89)
- Bridging Training and Execution via Dynamic Directed Graph-Based Communication in Cooperative Multi-Agent Systems (AAAI 2025 · similarity 0.88)
- Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective (NeurIPS 2025 · similarity 0.88)
- Dr. MAS: Stable Reinforcement Learning for Multi-Agent LLM Systems (NeurIPS 2026 · similarity 0.88)
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