Research map / Reinforcement learning / Visual and representation RL
Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase parallel environments from 256 to 8192 (ablation) | Isaac Gym PPO on Ant · Ant, time to 7000 reward | training time: 1000 seconds -> 100 seconds | Helped |
| increase parallel environments from 8192 to 16384 (ablation) | Isaac Gym PPO on Ant · Ant | training time | No clear effect |
| increase parallel environments from 256 to 4096 (ablation) | Isaac Gym PPO on Humanoid · Humanoid, time to 7000 reward | training time: 10^4 seconds -> 10^3 seconds | Helped |
| increase parallel environments beyond 4096 with short horizon (ablation) | Isaac Gym PPO on Humanoid · Humanoid | training time and gait quality | Hurt |
| double horizon length when using 8192 and 16384 environments (ablation) | Isaac Gym PPO on Humanoid · Humanoid | walking success | Helped |
| increase parallel environments from 256 to 16384 (ablation) | Isaac Gym PPO on Shadow Hand · Shadow Hand | training time: 5x10^4 seconds -> 3x10^3 seconds | Helped |
| switch from LSTM-free feed-forward to LSTM network with OpenAI observations | Shadow Hand OpenAI · Shadow Hand consecutive successes | consecutive successes: 20 -> 37 consecutive successes | Helped |
| fixed wrist and longer fingers (Allegro) versus movable wrist (Shadow Hand) | in-hand cube reorientation · consecutive successes | consecutive successes | Hurt |
| replace CPU simulation with GPU-based Isaac Gym | adversarial motion priors humanoid · Humanoid AMP imitation | training time: 30 hours -> 6 minutes | Helped |
Closest papers by meaning
- Large Batch Simulation for Deep Reinforcement Learning (ICLR 2021 · similarity 0.80)
- Efficient Learning of Mesh-Based Physical Simulation with Bi-Stride Multi-Scale Graph Neural Network (ICML 2023 · similarity 0.78)
- Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning (NeurIPS 2025 · similarity 0.78)
- StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning (ICML 2026 · similarity 0.77)
- Accelerating Visual-Policy Learning through Parallel Differentiable Simulation (NeurIPS 2025 · similarity 0.77)
- DOGE-Train: Discrete Optimization on GPU with End-to-End Training (AAAI 2024 · similarity 0.76)
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