Research map / Reinforcement learning / Visual and representation RL
Large Batch Simulation for Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use batch simulation and rendering rather than independent simulator workers (ablation) | BPS for PointGoalNav Depth · RTX 3090 | FPS: 2800 -> 19900 | Helped |
| Use batch simulation and rendering rather than independent simulator workers (ablation) | BPS for PointGoalNav RGB · RTX 3090 | FPS: 990 -> 13300 | Helped |
| Use the SE-ResNet9 64x64 policy instead of ResNet50 128x128 (ablation) | BPS for PointGoalNav Depth · RTX 3090 | FPS: 2300 -> 19900 | Helped |
| Use the SE-ResNet9 64x64 policy instead of ResNet50 128x128 (ablation) | BPS for PointGoalNav RGB · RTX 3090 | FPS: 2000 -> 13300 | Helped |
| Reduce encoder depth and input resolution (ablation) | BPS Depth agent · Gibson validation and test | SPL: 94.4 -> 95.6; 91.5 -> 94.4 | Hurt |
| Use 64x64 RGB input rather than 128x128 (ablation) | BPS RGB agent · Gibson validation | SPL: 87.8{ $\pm$0.7} -> 88.4{ $[\pm$0.9} | Mixed |
| Use 64x64 RGB input rather than 128x128 (ablation) | BPS RGB agent · Gibson test | SPL: 85.6 -> 83.7 | Hurt |
| Increase simulation batch size from N=256 to N=1024 (ablation) | BPS Depth agent · PointGoalNav training | SPL | No clear effect |
| Increase simulation batch size to N=4096 rather than N=1024 (ablation) | BPS Depth agent · PointGoalNav training | SPL: 20% | Hurt |
| Use Lamb instead of Adam (ablation) | BPS Depth agent · PointGoalNav training after 1 billion samples | SPL: 1.5% | Helped |
| Use Lamb instead of Adam (ablation) | BPS Depth agent · PointGoalNav training after 2.5 billion frames | SPL: 0.6% | Helped |
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- GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS (ICLR 2025 · similarity 0.85)
- Mind the GAP! The Challenges of Scale in Pixel-based Deep Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
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