Research map / Bandits and online learning / Online convex optimization and games
Last-iterate Convergence in Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use optimistic mirror descent with a strongly convex, continuously differentiable regularizer | Zero-sum EFGs with perfect recall · Zero-sum EFGs with perfect recall | last-iterate convergence | Helped |
| Use the vanilla squared Euclidean regularizer in optimistic mirror descent | VOGDA · Zero-sum EFGs with perfect recall | last-iterate convergence rate: dist^2(z_t, Z*) ≤ 64 dist^2(z'_1, Z*)(1+C_1)^(-t) | Helped |
| Use the vanilla entropy regularizer in optimistic mirror descent | VOMWU · Zero-sum EFGs with perfect recall and a unique Nash equilibrium | last-iterate convergence rate: C_2/t | Helped |
| Use the dilated entropy regularizer in optimistic mirror descent | DOMWU · Zero-sum EFGs with perfect recall and a unique Nash equilibrium | last-iterate convergence rate: C_3(1+C_4)^(-t) | Helped |
| Use optimistic global regret minimization instead of CFR+ | Kuhn poker · Kuhn poker | duality gap | Helped |
| Use optimistic global regret minimization instead of CFR+ | Pursuit-evasion · Pursuit-evasion | duality gap | Helped |
| Change CFR+ from simultaneous updates to alternating updates | CFR+ with regret matching+ · Leduc poker | duality gap | Helped |
| Use CFR with the initialization described in the theorem | CFR · Rock-paper-scissors | last-iterate convergence | Hurt |
| Use simultaneous updates for CFR, CFR+, or their optimistic versions | CFR-based algorithms · Rock-paper-scissors | last-iterate convergence | Hurt |
Closest papers by meaning
- Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions (NeurIPS 2019 · similarity 0.94)
- Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games (ICLR 2025 · similarity 0.93)
- Efficient Last-Iterate Convergence in Solving Extensive-Form Games (NeurIPS 2025 · similarity 0.93)
- Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms (NeurIPS 2024 · similarity 0.91)
- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.90)
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions (NeurIPS 2026 · similarity 0.90)
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