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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Curriculum Learning for Vision-and-Language Navigation

NeurIPS 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train with self-paced curriculum learning instead of uniform mini-batch trainingFollower · R2R validation unseenSR (%): 28.6 -> 32.2Helped
Train with self-paced curriculum learning instead of uniform mini-batch trainingSelf-Monitoring · R2R validation unseenSR (%): 38.4 -> 41.0Helped
Train with self-paced curriculum learning instead of uniform mini-batch trainingEnvDrop · R2R validation unseenSR (%): 45.7 -> 47.6Helped
Train with self-paced curriculum learning instead of uniform mini-batch trainingFollower · R2R validation seenSR (%): 52.3 -> 58.7Helped
Train with self-paced curriculum learning instead of uniform mini-batch trainingSelf-Monitoring · R2R validation seenSR (%): 58.4 -> 58.8No clear effect
Train with self-paced curriculum learning instead of uniform mini-batch trainingEnvDrop · R2R validation seenSR (%): 57.7 -> 58.1No clear effect
Present difficulty-organized samples sequentially from easy to hardFollower · R2R validation unseenSR (%): 28.6 -> 31.1Helped
Present difficulty-organized samples sequentially from easy to hardFollower · R2R validation seenSR (%): 52.3 -> 48.6Hurt
Present difficulty-organized samples sequentially from easy to hardSelf-Monitoring · R2R validation unseenSR (%): 38.4 -> 40.0Helped
Randomize the order of difficulty-organized curriculum splits (ablation)Self-Monitoring with naïve curriculum learning · R2R validation unseenSR (%): 38.4 -> 36.4Hurt
Feed curriculum splits from hardest to easiest (ablation)Self-Monitoring with naïve curriculum learning · R2R validation unseenSR (%): 38.4 -> 38.8No clear effect
Train first on R2R, then transfer to RxR-enSelf-Monitoring · RxR-en validation unseenSR (%): 16.0 -> 22.1Helped

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