Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Behavioral Analysis of Vision-and-Language Navigation Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Give an explicit stop instruction instead of an implicit stopping instruction | HAMT · RxR stop interventions | stop probability: 0.72 vs 0.65, effect: 0.07 | Helped |
| Give an implicit or explicit stop instruction instead of a one-step-ahead instruction | HAMT · RxR stop interventions | stop probability: effect 0.36 | Helped |
| Add an instruction to turn and move in the target direction | HAMT · RxR directional interventions | probability mass in target direction: left (0.38), right (0.44), forward (0.16), backward (0.16), back left (0.43), back right (0.48) | Helped |
| Add an instruction to walk toward a referenced object | HAMT · RxR object-seeking interventions | probability within 15 degrees of object heading: 0.069 | Helped |
| Add an instruction to walk toward a neighboring room type | HAMT · RxR 1-hop room-seeking | delta geodesic distance toward target room: 0.26 | Helped |
| Add room-seeking instructions for rooms several steps away | HAMT · RxR k-hop room-seeking | distance to target room: ≤-0.1 for 3,4, and 5 hops | Helped |
| Use HAMT rather than EnvDrop | VLN agents · RxR skill-specific interventions | average skill score: 31.12 -> 38.50 | Helped |
| Use EnvDrop (ViL CLIP) rather than EnvDrop | VLN agents · RxR skill-specific interventions | Object score: 11.06 -> 12.83 | Helped |
| Use HAMT rather than EnvDrop (ViL CLIP) | VLN agents · RxR skill-specific interventions | Turn score: 27.45 -> 43.74 | Helped |
| Add teacher forcing along the partial ground-truth trajectory (ablation) | HAMT · RxR | SR: 42.49 -> 52.94 | Helped |
Closest papers by meaning
- Curriculum Learning for Vision-and-Language Navigation (NeurIPS 2021 · similarity 0.91)
- Generative Language-Grounded Policy in Vision-and-Language Navigation with Bayes' Rule (ICLR 2021 · similarity 0.89)
- Do Visual Imaginations Improve Vision-and-Language Navigation Agents? (CVPR 2025 · similarity 0.89)
- NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models (AAAI 2024 · similarity 0.88)
- General Scene Adaptation for Vision-and-Language Navigation (ICLR 2025 · similarity 0.88)
- GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
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