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Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions

NeurIPS 2024 · Vision-language and multimodal › Robot action and navigation · approach: Reasoning-enhanced vision-language navigation · 4 citations (OpenAlex)

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Introduces HA-VLN, a human-aware vision-and-language navigation task with the HA3D simulator (Matterport3D plus SMPL human motions), the HA-R2R dataset, and two agents (expert-supervised VLN-CM and random-trajectory decision transformer VLN-DT).

Problem

Existing VLN benchmarks assume static environments, panoramic action spaces, and optimal expert supervision, which overstates real-world (Sim2Real) navigation ability.

Approach

Relax three VLN assumptions at once by adding dynamic SMPL-based human activities to Matterport3D, using a 60-degree egocentric action space, and training with sub-optimal or random-walk data, with human-aware metrics (TCR, CR, SR) for evaluation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace panoramic action space with egocentric 60° field of view (ablation)HA-VLN agents · HA-VLN Validation Seen and UnseenSR: 0.34 -> 0.20; 0.23 -> 0.16Hurt
Add dynamic human motion to the environment (ablation)HA-VLN agents · HA-VLN Validation Seen and UnseenSR: 0.75 -> 0.40; 0.62 -> 0.50Hurt
Use sub-optimal instead of optimal expert supervision (ablation)HA-VLN agents · HA-VLN Validation Seen and UnseenSR: 0.53 -> 0.50; 0.41 -> 0.40Mixed
Use 100% random-walk data to train VLN-CM instead of expert data (ablation)VLN-CM · HA-VLN Validation Seen and UnseenSR: 0.19 -> 0.03; 0.12 -> 0.02Hurt
Train on random-walk trajectories without expert supervision (ablation)VLN-DT · HA-VLN Validation SeenSR: 0.03 -> 0.21Helped
Add a penalty-based distance reward (ablation)VLN-DT · HA-VLNSRHelped
Add additional penalties for human collisions (ablation)VLN-DT · HA-VLNnavigation performanceNo clear effect
Add human activity and dynamic-scene constraintsAirbert · HA-VLN Validation UnseenSR: 0.75 -> 0.25Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Matterport3D Room-to-Room (R2R) HAPS HA-R2R

Benchmarks: HA-R2R Room-to-Room (R2R)

Metrics: NE SR TCR CR

Baselines: Speaker-Follower Rec (PREVALENT) Rec (OSCAR) Airbert Oracle

Builds on: Matterport3D simulator Room-to-Room Decision Transformer Motion Diffusion Model Speaker-Follower

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