Research map / Reinforcement learning / MDPs and planning
Towards Instance-Optimal Offline Reinforcement Learning with Pessimism
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use an empirical-variance Bernstein penalty instead of a uniform O(H/√n_{s_h,a_h}) penalty (ablation) | Pessimistic value iteration · Finite-horizon tabular MDPs; optimal policy covered by behavior policy | suboptimality gap: C'H\sum_{h=1}^H\sum_{(s_h,a_h)\in\mathcal{C}_h}d^{\pi^\star}_h(s_h,a_h)\cdot\sqrt{\frac{\iota}{ n\cdot d^\mu_h{(s_h,a_h) | Helped |
| Use a pessimistic augmented MDP that maps unsupported state-action pairs to a zero-reward absorbing state | APVI · Finite-horizon tabular MDPs with arbitrary behavior policy | suboptimality gap: The paper gives the resulting bound as \sum_{h=2}^{H+1}d^{\dagger\pi^\star}_h(s^\dagger_h) plus the covered-region varia | Helped |
| Use APVI's instance-dependent variance bound under uniform data coverage | APVI · Uniform data coverage | sample complexity: The APVI bound implies \widetilde{O}(H^3/d_m\epsilon^2), matching the stated optimal rate. | Helped |
| Adapt the pessimistic penalty to transition and reward variance | APVI · Fully deterministic systems | suboptimality gap: \frac{H^3}{n\bar{d}_m}; the paper contrasts this with existing non-adaptive results of order \frac{1}{\sqrt{n}}. | Helped |
Closest papers by meaning
- Worst-Case Offline Reinforcement Learning with Arbitrary Data Support (NeurIPS 2024 · similarity 0.93)
- A Primal-Dual Algorithm for Offline Constrained Reinforcement Learning with Linear MDPs (ICML 2024 · similarity 0.92)
- Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning (ICLR 2024 · similarity 0.92)
- A Unified Principle of Pessimism for Offline Reinforcement Learning under Model Mismatch (NeurIPS 2024 · similarity 0.91)
- Online Optimization for Offline Safe Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- Information-Directed Pessimism for Offline Reinforcement Learning (ICML 2024 · similarity 0.91)
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