Research map / Reinforcement learning / Policy gradient and actor-critic
Robust Reinforcement Learning via Adversarial training with Langevin Dynamics
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MixedNE-LD instead of GAD or Extra-Adam | DDPG · MuJoCo tasks under changed mass and friction | cumulative reward | Helped |
| Use MixedNE-LD instead of GAD or Extra-Adam | DDPG · InvertedPendulum | cumulative reward | Helped |
| Use MixedNE-LD instead of GAD or Extra-Adam | TD3 · MuJoCo tasks under mass and friction uncertainty | cumulative reward | Helped |
| Use robust TD3 with MixedNE-LD instead of SAC | TD3 · MuJoCo environments | cumulative reward | Mixed |
| Use MixedNE-LD instead of GAD or Extra-Adam | VPG · Toy MDP with varying transition parameter | cumulative reward | Helped |
| Add Langevin sampling to the actor update, using δ = 0 and K_t = 1 (ablation) | DDPG · MuJoCo tasks under changed testing conditions | cumulative reward | Helped |
| Use deterministic GAD or EG instead of MixedNE-LD | Two-player polynomial games · Non-equilibrium stationary points | distance to NE | Hurt |
| Add Langevin sampling instead of using deterministic GAD or EG | Two-player polynomial games · Initialization at a non-equilibrium stationary point | expected product θω: θ_1·ω_1 - 4η^2 (η (θ_1^2+ω_1^2) + 14η^2) < θ_1·ω_1 | Helped |
| Use MixedNE-LD rather than GAD or EG | Two-player game optimization · Objective θ²ω² with a continuum of equilibria | equilibrium discovery | No clear effect |
| Set the adversary strength to δ = 0, reducing the robust game to a one-player objective (ablation) | MixedNE-LD · MuJoCo tasks under changed testing conditions | cumulative reward | Helped |
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