Research map / Learning theory and algorithms / Submodular and game algorithms
Multiagent Evaluation under Incomplete Information
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use relaxed Clopper-Pearson confidence bounds instead of the other tested bounds (ablation) | ResponseGraphUCB · Bernoulli games | number of interactions: roughly an order of magnitude fewer samples | Helped |
| Use Clopper-Pearson bounds instead of Hoeffding bounds (ablation) | ResponseGraphUCB · Bernoulli games | number of interactions | Helped |
| Increase the error tolerance δ (ablation) | ResponseGraphUCB with uniform-exhaustive sampling and UCB, R-UCB, or CP-UCB · Soccer meta-game | response graph edge errors | Mixed |
| Collect more samples to reduce payoff-table error | Elo and infinite-α α-Rank · Soccer meta-game | Kendall partial ranking error | Helped |
| Collect more samples | Infinite-α α-Rank · Kuhn poker meta-game | ranking error | Helped |
| Use the error tolerance δ as a tuning parameter (ablation) | ResponseGraphUCB · Soccer meta-game | ranking error | No clear effect |
| Use the error tolerance δ as a tuning parameter (ablation) | ResponseGraphUCB · Kuhn poker meta-game | ranking error | Helped |
| Apply adaptive sampling to games with payoff gaps concentrated near zero | ResponseGraphUCB · Kuhn poker meta-game | ranking variance | Hurt |
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