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Estimating $α$-Rank from A Few Entries with Low Rank Matrix Completion

ICML 2021 · Multi-agent systems and games › Games and equilibria · approach: Cooperation and social dilemmas

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use low-rank matrix completion (OptSpace) on a random subset of pairs before alpha-rank, noise-freeOptEval-1 · Bern(100) and Soccer meta-gameranking/pi error with few pairsHelped
Use noisy low-rank completion with RG-UCB sampling on subset of pairsOptEval-2 · Gaussian(15) noisypi error, ranking error, convergence error: reduces interactions by 60% vs full pairsHelped
Lower rank r=1 for OptEval-2 (ablation)OptEval-2 · Gaussian(15) noisyfit to payoff matrixHurt
Increase rank from 2 to 4 for OptEval-2 (ablation)OptEval-2 · Gaussian(15) noisyconvergence speedHurt
Choose rank r=2 instead of full rank for noisy completion (ablation)OptEval-2 · Bern(100) noisysampled pairs and alpha-Conv: sampled pairs reduced by 40% vs RG-UCBHelped
Use repeated-agent structure (rank 4) in noisy completionOptEval-2 · Soccer meta-game noisysampled pairs: 75% reduction in pairs vs RG-UCBHelped
Apply low-rank completion to real-world games with full or high rank payoffsOptEval-1 · 12 real-world games (OpenSpiel)alpha-rank ranking errorMixed

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