Research map / 3D vision / Face and shape
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DIB-R instead of SoftR. | Single-image 3D object prediction · ShapeNet 13 categories, mean | 3D IOU (%): 59.3 -> 61.2 | Helped |
| Use DIB-R instead of N3MR | Single-image 3D object prediction · ShapeNet 13 categories, mean | 3D IOU (%): 57.0 -> 61.2 | Helped |
| Use DIB-R instead of SoftR. | Single-image 3D object prediction · ShapeNet 13 categories, mean | F-score (%): 49.9 -> 55.8 | Helped |
| Use DIB-R instead of N3MR | Single-image 3D object prediction · ShapeNet 13 categories, mean | F-score (%): 54.7 -> 55.8 | Helped |
| Use DIB-R instead of N3MR | Texture and lighting prediction · ShapeNet cars | Texture L-1 loss: 0.03640 -> 0.02179 | Helped |
| Use DIB-R instead of N3MR | Texture and lighting prediction · ShapeNet cars | Lighting angle: 23.5585 -> 9.7096 | Helped |
| Use DIB-R instead of N3MR | Texture and lighting prediction · ShapeNet cars | Texture + light L-1 loss: 0.02208 -> 0.01362 | Helped |
| Use DIB-R instead of CMR | Single-view shape and texture prediction · CUB birds | 2D IOU loss: 0.262 -> 0.243 | Helped |
| Use DIB-R instead of CMR | Single-view shape and texture prediction · CUB birds | Key Point: 0.930 -> 0.972 | Helped |
| Use DIB-R instead of CMR | Single-view shape and texture prediction · CUB birds | Texture L-1 loss: 0.043 -> 0.043 | No clear effect |
| Add adversarial loss | DIB-R texture and lighting prediction · ShapeNet cars | Texture crispness | Helped |
| Predict shininess from 2D supervision | DIB-R Phong lighting model · ShapeNet cars | Shininess prediction accuracy | Hurt |
Closest papers by meaning
- DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer (NeurIPS 2021 · similarity 0.90)
- Neural 3D Mesh Renderer (CVPR 2018 · similarity 0.88)
- Convolutional Generation of Textured 3D Meshes (NeurIPS 2020 · similarity 0.87)
- Enhancing High-Resolution 3D Generation through Pixel-wise Gradient Clipping (ICLR 2024 · similarity 0.86)
- BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering (CVPR 2025 · similarity 0.85)
- Diff3DS: Generating View-Consistent 3D Sketch via Differentiable Curve Rendering (ICLR 2025 · similarity 0.85)
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