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Dynamic Budget Throttling in Repeated Second-Price Auctions
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Studies dynamic budget throttling (probabilistic pacing via binary entry decisions) for a single buyer in repeated second-price auctions, proving regret and competitive-ratio bounds and proposing OGD-CB, then compares throttling with pacing.
Problem
How should a single advertiser dynamically throttle (select which auctions to enter) under a budget in repeated second-price auctions, with stochastic or adversarial values and i.i.d. stochastic highest competing bids, and how does throttling compare to pacing?
Approach
OGD-CB combines an online gradient descent update on a dual pricing variable with a DKW-based confidence-bound estimate of the expected reward and cost given the value; it is value-model oblivious and works under full and partial (win-only) price feedback without assuming any distribution form.
Key results
- OGD-CB achieves O(sqrt(T log T)) expected regret against the fluid benchmark under stochastic values with full or partial feedback.
- Any throttling strategy's asymptotic competitive ratio under adversarial values is at most rho/v_bar, which OGD-CB matches.
- Under stochastic values, pacing outperforms the optimal throttling by Theta(T) in general; under adversarial values with stochastic competing bids, throttling (OGD-CB) is asymptotically optimal.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OGD-CB throttling with full information feedback | Throttling under stochastic values · Stochastic values | regret: O(\sqrt{T \log T}) | Helped |
| Use OGD-CB throttling with partial information feedback | Throttling under stochastic values · Stochastic values | regret: O\left(\sqrt{T \log T}\right) | Helped |
| Use OGD-CB throttling | Throttling under adversarial values and stochastic competing bids · Adversarial values, full or partial information | asymptotic competitive ratio: \rho / \bar{v} | Helped |
| Use adaptive pacing instead of throttling | Budget control under stochastic values and the stated general-case assumptions · Stochastic values | expected revenue: \Theta\left(T\right) | Helped |
| Use adaptive pacing instead of throttling | Budget control when the highest competing bid is fixed or expected cost is at most \rho · Stochastic values | expected revenue difference: O\left(\sqrt{T}\right) | No clear effect |
| Use throttling when values are adversarial and competing bids are stochastic | Dynamic bidding · Adversarial values, stochastic competing bids | asymptotic competitive ratio: \rho / \bar{v} | Helped |
| Use throttling when competing bids are adversarial | Any throttling strategy · Adversarial competing bids | asymptotic competitive ratio: any \mu>0 | Hurt |
Surprising findings
- With adversarial highest competing bids, no throttling strategy can achieve any positive asymptotic competitive ratio, even with fixed values.
- Throttling matches pacing's asymptotic optimality when values are adversarial and competing bids are stochastic, despite pacing being generally superior under stochastic values.
Limitations
- Assumes i.i.d. stochastic highest competing bids; adversarial competing bids make throttling impossible.
- Regret guarantees with partial feedback degrade as rho becomes small relative to v_bar (larger constant).
Experimental setup
Metrics: expected regret asymptotic competitive ratio
Baselines: adaptive pacing
Builds on: pacing (dual/adaptive bidding) network revenue management contextual bandits with knapsacks Yao's principle
Closest papers by meaning
- Learning to Bid in Repeated First-Price Auctions with Budgets (ICML 2023 · similarity 0.91)
- Coordinated Dynamic Bidding in Repeated Second-Price Auctions with Budgets (ICML 2023 · similarity 0.90)
- Robust Budget Pacing with a Single Sample (ICML 2023 · similarity 0.89)
- Percentile Risk-Constrained Budget Pacing for Guaranteed Display Advertising in Online Optimization (AAAI 2024 · similarity 0.87)
- Online Resource Allocation With General Constraints (NeurIPS 2026 · similarity 0.87)
- Non-stochastic Budgeted Online Pricing with Semi-Bandit Feedback (AAAI 2025 · similarity 0.87)
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