Research map / Reinforcement learning / Policy gradient and actor-critic
Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use STEVE's uncertainty-aware weighting of model-rollout horizons | DDPG on continuous-control benchmarks · Humanoid-v1, RoboschoolHumanoid-v1, RoboschoolHumanoidFlagrun-v1, and BipedalWalkerHardcore-v2 | learning within 5M frames: within 5M frames | Helped |
| Use STEVE's uncertainty-aware weighting of model-rollout horizons | Tabular value estimation with a noisy dynamics model · Tabular toy environment | speedup over TD learning: 2× speedup over TD learning | Helped |
| Use model-based value expansion with a perfect dynamics model | Tabular TD learning · Tabular toy environment | samples to solve: 5× fewer samples | Helped |
| Use a noisy model with a fixed MVE rollout horizon | Tabular MVE · Tabular toy environment | value-estimation error | Hurt |
| Replace STEVE's uncertainty-aware weighting with uniform weighting (ablation) | STEVE architecture (Mean-MVE) · Humanoid-v1 | sample efficiency | Hurt |
| Replace STEVE's uncertainty-aware weighting with TD(λ) weighting at λ=0.25 (ablation) | STEVE architecture (TDL25) · Humanoid-v1 | sample efficiency | Hurt |
| Replace STEVE's uncertainty-aware weighting with TD(λ) weighting at λ=0.75 (ablation) | STEVE architecture (TDL75) · Humanoid-v1 | sample efficiency | Hurt |
| Include covariance terms when computing target weights (ablation) | STEVE (COV-STEVE) · Humanoid-v1 | performance | Hurt |
| Increase the rollout horizon (ablation) | STEVE · Humanoid-v1 | sample efficiency | Helped |
| Use Bayesian neural networks or dropout instead of ensembles for uncertainty estimates (ablation) | STEVE's model and value-function uncertainty estimation · Continuous-control experiments | base-model accuracy | Hurt |
Closest papers by meaning
- Diminishing Return of Value Expansion Methods in Model-Based Reinforcement Learning (ICLR 2023 · similarity 0.91)
- Model-Free Active Exploration in Reinforcement Learning (NeurIPS 2023 · similarity 0.89)
- Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models (NeurIPS 2018 · similarity 0.89)
- The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games (ICML 2024 · similarity 0.87)
- Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning (ICLR 2025 · similarity 0.87)
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