Research map / Reinforcement learning / Policy gradient and actor-critic
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use actor-critic variants (QPG, RPG, RMPG) instead of A2C in self-play | multiagent actor-critic · 2-player Leduc poker | NashConv | Helped |
| Use RPG/QPG actor-critic instead of NFSP | multiagent actor-critic · 2-player Leduc poker | NashConv | No clear effect |
| Use QPG/RPG instead of A2C against fixed CFR500 bots | multiagent actor-critic · Leduc poker vs CFR500 | mean reward | Helped |
| Use QPG/RPG current policy instead of NFSP average policy against fixed bots | multiagent actor-critic · Leduc poker vs CFR500 | mean reward | Helped |
| Use RMPG instead of RPG/QPG | multiagent actor-critic · Kuhn and Leduc poker | NashConv | Hurt |
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