Research map / Learning theory and algorithms / Combinatorial and search optimization
Monte-Carlo Tree Search by Best Arm Identification
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LUCB-MCTS instead of FindTopWinner | Depth-two benchmark tree · Depth-two benchmark tree | samples: 17097 -> 2460 | Helped |
| Use UGapE-MCTS instead of FindTopWinner | Depth-two benchmark tree · Depth-two benchmark tree | samples: 17097 -> 2419 | Helped |
| Use LUCB-MCTS instead of M-LUCB | Depth-two benchmark tree · Depth-two benchmark tree | samples: 2399 -> 2460 | Hurt |
| Use UGapE-MCTS instead of M-LUCB | Depth-two benchmark tree · Depth-two benchmark tree | samples: 2399 -> 2419 | Hurt |
| Use LUCB-MCTS instead of FindTopWinner | Depth-three 3-way tree · Depth-three 3-way tree | samples: 20730 -> 1551 | Helped |
| Use UGapE-MCTS instead of FindTopWinner | Depth-three 3-way tree · Depth-three 3-way tree | samples: 20730 -> 1584 | Helped |
| Use LUCB-MCTS instead of FindTopWinner | 10K full 10-ary trees of depth 3 · 10K full 10-ary trees of depth 3 | average samples: 2254560 -> 141811 | Helped |
| Use UGapE-MCTS instead of FindTopWinner | 10K full 10-ary trees of depth 3 · 10K full 10-ary trees of depth 3 | average samples: 2254560 -> 142953 | Helped |
| Use global-time confidence intervals beta(t, delta) instead of local-draw intervals beta(N_l(t), delta) (ablation) | BAI-MCTS · Monte-Carlo tree search | number of play-outs | No clear effect |
Closest papers by meaning
- An Efficient Algorithm for Thresholding Monte Carlo Tree Search (NeurIPS 2026 · similarity 0.91)
- $\epsilon$-Good Action Identification in Fixed-Budget Monte Carlo Tree Search (NeurIPS 2026 · similarity 0.90)
- Bilevel MCTS for Amortized O(1) Node Selection in Classical Planning (AAAI 2026 · similarity 0.88)
- Thompson Sampling for Real-Valued Combinatorial Pure Exploration of Multi-Armed Bandit (AAAI 2024 · similarity 0.87)
- Online Robust Reinforcement Learning Through Monte-Carlo Planning (ICML 2025 · similarity 0.87)
- Near Optimal Best Arm Identification for Clustered Bandits (ICML 2025 · similarity 0.87)
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